Just something I came up because I'm really bored 5.3 - 5.4 does not look promising to me at all.
Don't take this too seriously.
"Shadow Skin"
Accquire : level up to Lv30 [automatical recieved along with other skill when unlock DRK]
Shadow Skin cost 2000 mp. Same with the Blackest Night but it will reduce damage recieve by 15% for 10 seconds instead of generate shield [Doesn't give Bloodgauge when effect expired]. Upgraded to The Blackest Night after complete DRK JOB Quest LV 70 "Our Compromise"
Low level Combo that replace slow slash&soul eater
Blue Combo = Spining Slash>Syphon Strike>Delirium [Combo Bonus every skill = Restore MP]
https://gfycat.com/soliddesertedbarracuda *gif made from video about heavensward DRK recorded by Xanedia*
[Delirium additional combo Bonus + Nameless Buff = will change Blue Combo to the Red Combo and will also set your GCD recast time to 2.0 *yes "SET" not reduced by 2* so no matter how much sks you have, a gcd will be reduced to 2.0 secs]
[Nameless Buff]
Accquire Lv.30 DRK Job quest Ishgardain's Justice
Comsume 3000 MP [possibly all of the blue combo can generate] after landing all Blue Combo. NB will grant you haste buff that reduce all your gcd skill to 2.0 secs by 6 secs*yes, no matter how much sks you have the gcd will be reduced to 2.0 secs]and it will have a trait ability that you unlock later that give drk 3 stacks buff [4th stack unlock at lv 60] and change the Blue Combo skill to a Red Combo Skill [similar to how Ten Chi Jin work but you can move, Eveytime you land the the gcd skill it will consume 1 stack and when you spend all the stacks the Red Combo wil turn back to the Blue Combo] Duration = 30 secs
Red Combo = Scourge>Carve and Split>Soul Eater
https://gfycat.com/flakymaturejackal
This combo is like something that hit harder and faster [stronger] than the blue combo
All 3 skills of Red Combo will have higher potency than the 3 skills of Blue Combo
Scourge
Acquire : Lv 35
Potency 350
Landing Scourge will extend haste buff by 2 secs [Don't grant haste. It just extend the duration]
Your combo from Lv 35 - 56 would be Spining Slash>Syphon Strike>Derilium>Nameless Buff>Scourge>Scourge>Scourge
"Isn't this a PLD's Royal Authority rotation?"
At the point that if any tank have a 3 skill combo that can weave 3 times between them then he's GNB's clone. If tank have a 3 skill combo that allow him to spam 1 skill 3 times than he's similar to PLD. If a tank have 1 GCD spam more than 3 times than he's also another tank clone.
However there is still some different between DRK's Scourge combo and PLD Royal Authority.
Scourge will work like Oka & Mangetsu it extend the buff but can't give the buff by itself.
The duration it extend is only 2 sec so missing just 1 gcd mean the haste buff can fall off
Another thing is while PLD have this combo near the end of Shadowbringer and keep using it.
DRK have this combo earlier at lv 35 and will change after reaching lv 56.
The identical and similarity won't be seen too often. Unless both High level PLD and Low level DRK decided to unsync duty together or hitting dummy/monster next to each other in open world.
"We're playing like ninja instead now? Delirium+Nameless Buff=Tenchijin, Blood Weapon=Bunshin. Keep the attacking speed buff by landing Power Slash like Armor Crush?. Living Dead make us even more similar!"
Yeah, I don't know or we can just just have Buff consume mp and change potency number of other skills and pretend it isn't a Flight or Fight every few secs but I've a feeling that having something like ninja doesn't hurt.
Carve and Split
Combo Potency 450
Acquire by simply level up to Lv 56
Soul Eater
Combo Potency 500
Acquire by Complete Lv. 56 DRK Job quest Original Sin
POWER SLASH
Acquire by Complete Lv. 60 DRK Job quest Absolution
Potency 600
Additional effect grant you haste buff that reduce all your gcd skill to 2.0 secs by 6 secs
After unlocking it will appear in the same slot after you use any of the red skill red combo.
https://gfycat.com/miserlypessimisticjapanesebeetle *Red Combo + Power Slash*
It will help to keep haste buff. It meant to be the last GCD in red combo but You don't need to land it right away after the Red Combo ended either. You can even save it for phase transition or used it after move away from boss to avoid aoe , etc.
OCG ATTACK SKILL
Abyssal Drain and Salted Earth merged into 1 skill
You fire the Abyssal Drain at the target and then the Salted Earth will be place where it hit and remain there for 15 seconds [last time when I said Salted Earth could be remove some people protest because they love the aesthetic of Salted Earth so here's the middle ground]
Lv 52
Attack Potency = 200
Abyssal Drain won't instant heal with 200 cure potency x number of targets hit like in Shadowbringer but it will make the target suffer dot 40 potency per tick for 15
seconds
Meanwhile Salted Earth aoe pool that spawn where Abyssal Drain hit will continue to drain hp over time to heal you from every targets inside the aoe pool for 15 seconds [It work like how SCH's faerie heal drk over time just different in visual which in this case the Salted Earth aoe pool is the Faerie and there's no green tether tied you to it but if a target leave the pool you will stop get a heal over time]
In the boss fight or a single target, it might help a little bit to lessen the hp lose against the auto attack but it won't be able to heal as much as in large pull.
You also don't lose much if boss move away from the aoe pool since there're usually 2 situations that this happen
1 is boss move away for mechanic and start casting something and stop auto attack you
2 is when you have to pull boss away to avoid aoe/ heavy attack.
And here come another attack OGC [single target]
Something that using the Stormblood's Reprisal attack animation!
https://gfycat.com/wellwornfittingappaloosa g*if made from video record by Xev*
Of all the changes I want this the most
"Nameless Skill"
Acquired by simply level up to Lv 54
Max potency = 400-500-600-700
Always Critical Direct Hit.
Recast Time 60 secs.
This ocg will deal moderate or big damage according to how long the target suffered from dot from Abyssal Drain. At 1-3 secs left it will deal the most damage it could.
but I'm not sure how server will handle it. At any rate it have the potential to yield high reward but require precise timing and management to earn it.
AOE
Stalwart Soul replace Unleash
[reason is because when moving while using this unleash you character move but there's no leg movement. It look toooo obvious that you just floating and sliding on the ground like T-posting] "Skating during Unleash looks horrid and is overtly apparent - largely because you almost always use the skill while moving. Painfully reminiscent of Quake 2 multiplayer."
Quietus
Acquire : Lv 40
potency decrease and will be the second aoe and gain combo bonus from Stalwart Soul.
[swap place with the original Stalwart Soul and acquire at lv 40 instead. Potency will be reduced]
The Blackest Night
Accquire : Lv70 DRK JOB Quest LV 70 "Our Compromise"
[2000 mp instead of 3000] shield will be nerfed to 20% of max hp and give 50 Blood Gauge instead of dark art when it break.[Gain nothing when break at Lv70 tho]
Blood Weapon
Accquire : Lv 72.
Grant 5 stack of Blood Weapon, each stack allowing you to increases Blood Gauge by 10 and restores 600 MP upon landing weaponskills.
Effect does not stack when hitting multiple targets with a single attack. Duration increase to 30 seconds. Recast Time increased to 90 secs.
Bloodspiller
Accquire : Lv.72
Extended haste buff by 2 secs [Don't grant haste. It just extend the duration]
will still require blood gauge however it will no longer be a spam move more than 2 times
Nameless Buff Combo : It will have a more bigger explosion [Dragon Fire Drive's explosion but it's dark/purple flame] deal more damage.
Dark Passenger
Accquire : lv 74.
Nameless Buff Combo : It will have a 1 big wave of dark blade[Similar shape like E6S's Furor spike but it come like a dark wave across the ground] More Damage.
Flood and Edge is removed.
With 10000 MP you can have 2 Nameless Buff and 2 The Blackest Night/Shadow Skin.
You can use MP renerated from combo to fuel Nameless Buff and Nameless Buff will empower your attack skill. Natural Mp Regen can be spend on The Blackest Night or used for extra Dark Art+Bloodspiller/Dark Passanger
Well, if you disagree, rest asurred because it won't really happen.
Continue reading...
Don't take this too seriously.
"Shadow Skin"
Accquire : level up to Lv30 [automatical recieved along with other skill when unlock DRK]
Shadow Skin cost 2000 mp. Same with the Blackest Night but it will reduce damage recieve by 15% for 10 seconds instead of generate shield [Doesn't give Bloodgauge when effect expired]. Upgraded to The Blackest Night after complete DRK JOB Quest LV 70 "Our Compromise"
Low level Combo that replace slow slash&soul eater
Blue Combo = Spining Slash>Syphon Strike>Delirium [Combo Bonus every skill = Restore MP]
https://gfycat.com/soliddesertedbarracuda *gif made from video about heavensward DRK recorded by Xanedia*
[Delirium additional combo Bonus + Nameless Buff = will change Blue Combo to the Red Combo and will also set your GCD recast time to 2.0 *yes "SET" not reduced by 2* so no matter how much sks you have, a gcd will be reduced to 2.0 secs]
[Nameless Buff]
Accquire Lv.30 DRK Job quest Ishgardain's Justice
Comsume 3000 MP [possibly all of the blue combo can generate] after landing all Blue Combo. NB will grant you haste buff that reduce all your gcd skill to 2.0 secs by 6 secs*yes, no matter how much sks you have the gcd will be reduced to 2.0 secs]and it will have a trait ability that you unlock later that give drk 3 stacks buff [4th stack unlock at lv 60] and change the Blue Combo skill to a Red Combo Skill [similar to how Ten Chi Jin work but you can move, Eveytime you land the the gcd skill it will consume 1 stack and when you spend all the stacks the Red Combo wil turn back to the Blue Combo] Duration = 30 secs
Red Combo = Scourge>Carve and Split>Soul Eater
https://gfycat.com/flakymaturejackal
This combo is like something that hit harder and faster [stronger] than the blue combo
All 3 skills of Red Combo will have higher potency than the 3 skills of Blue Combo
Scourge
Acquire : Lv 35
Potency 350
Landing Scourge will extend haste buff by 2 secs [Don't grant haste. It just extend the duration]
Your combo from Lv 35 - 56 would be Spining Slash>Syphon Strike>Derilium>Nameless Buff>Scourge>Scourge>Scourge
"Isn't this a PLD's Royal Authority rotation?"
At the point that if any tank have a 3 skill combo that can weave 3 times between them then he's GNB's clone. If tank have a 3 skill combo that allow him to spam 1 skill 3 times than he's similar to PLD. If a tank have 1 GCD spam more than 3 times than he's also another tank clone.
However there is still some different between DRK's Scourge combo and PLD Royal Authority.
Scourge will work like Oka & Mangetsu it extend the buff but can't give the buff by itself.
The duration it extend is only 2 sec so missing just 1 gcd mean the haste buff can fall off
Another thing is while PLD have this combo near the end of Shadowbringer and keep using it.
DRK have this combo earlier at lv 35 and will change after reaching lv 56.
The identical and similarity won't be seen too often. Unless both High level PLD and Low level DRK decided to unsync duty together or hitting dummy/monster next to each other in open world.
"We're playing like ninja instead now? Delirium+Nameless Buff=Tenchijin, Blood Weapon=Bunshin. Keep the attacking speed buff by landing Power Slash like Armor Crush?. Living Dead make us even more similar!"
Yeah, I don't know or we can just just have Buff consume mp and change potency number of other skills and pretend it isn't a Flight or Fight every few secs but I've a feeling that having something like ninja doesn't hurt.
Carve and Split
Combo Potency 450
Acquire by simply level up to Lv 56
Soul Eater
Combo Potency 500
Acquire by Complete Lv. 56 DRK Job quest Original Sin
POWER SLASH
Acquire by Complete Lv. 60 DRK Job quest Absolution
Potency 600
Additional effect grant you haste buff that reduce all your gcd skill to 2.0 secs by 6 secs
After unlocking it will appear in the same slot after you use any of the red skill red combo.
https://gfycat.com/miserlypessimisticjapanesebeetle *Red Combo + Power Slash*
It will help to keep haste buff. It meant to be the last GCD in red combo but You don't need to land it right away after the Red Combo ended either. You can even save it for phase transition or used it after move away from boss to avoid aoe , etc.
OCG ATTACK SKILL
Abyssal Drain and Salted Earth merged into 1 skill
You fire the Abyssal Drain at the target and then the Salted Earth will be place where it hit and remain there for 15 seconds [last time when I said Salted Earth could be remove some people protest because they love the aesthetic of Salted Earth so here's the middle ground]
Lv 52
Attack Potency = 200
Abyssal Drain won't instant heal with 200 cure potency x number of targets hit like in Shadowbringer but it will make the target suffer dot 40 potency per tick for 15
seconds
Meanwhile Salted Earth aoe pool that spawn where Abyssal Drain hit will continue to drain hp over time to heal you from every targets inside the aoe pool for 15 seconds [It work like how SCH's faerie heal drk over time just different in visual which in this case the Salted Earth aoe pool is the Faerie and there's no green tether tied you to it but if a target leave the pool you will stop get a heal over time]
In the boss fight or a single target, it might help a little bit to lessen the hp lose against the auto attack but it won't be able to heal as much as in large pull.
You also don't lose much if boss move away from the aoe pool since there're usually 2 situations that this happen
1 is boss move away for mechanic and start casting something and stop auto attack you
2 is when you have to pull boss away to avoid aoe/ heavy attack.
And here come another attack OGC [single target]
Something that using the Stormblood's Reprisal attack animation!
https://gfycat.com/wellwornfittingappaloosa g*if made from video record by Xev*
Of all the changes I want this the most
"Nameless Skill"
Acquired by simply level up to Lv 54
Max potency = 400-500-600-700
Always Critical Direct Hit.
Recast Time 60 secs.
This ocg will deal moderate or big damage according to how long the target suffered from dot from Abyssal Drain. At 1-3 secs left it will deal the most damage it could.
but I'm not sure how server will handle it. At any rate it have the potential to yield high reward but require precise timing and management to earn it.
AOE
Stalwart Soul replace Unleash
[reason is because when moving while using this unleash you character move but there's no leg movement. It look toooo obvious that you just floating and sliding on the ground like T-posting] "Skating during Unleash looks horrid and is overtly apparent - largely because you almost always use the skill while moving. Painfully reminiscent of Quake 2 multiplayer."
Quietus
Acquire : Lv 40
potency decrease and will be the second aoe and gain combo bonus from Stalwart Soul.
[swap place with the original Stalwart Soul and acquire at lv 40 instead. Potency will be reduced]
The Blackest Night
Accquire : Lv70 DRK JOB Quest LV 70 "Our Compromise"
[2000 mp instead of 3000] shield will be nerfed to 20% of max hp and give 50 Blood Gauge instead of dark art when it break.[Gain nothing when break at Lv70 tho]
Blood Weapon
Accquire : Lv 72.
Grant 5 stack of Blood Weapon, each stack allowing you to increases Blood Gauge by 10 and restores 600 MP upon landing weaponskills.
Effect does not stack when hitting multiple targets with a single attack. Duration increase to 30 seconds. Recast Time increased to 90 secs.
Bloodspiller
Accquire : Lv.72
Extended haste buff by 2 secs [Don't grant haste. It just extend the duration]
will still require blood gauge however it will no longer be a spam move more than 2 times
Nameless Buff Combo : It will have a more bigger explosion [Dragon Fire Drive's explosion but it's dark/purple flame] deal more damage.
Dark Passenger
Accquire : lv 74.
Nameless Buff Combo : It will have a 1 big wave of dark blade[Similar shape like E6S's Furor spike but it come like a dark wave across the ground] More Damage.
Flood and Edge is removed.
With 10000 MP you can have 2 Nameless Buff and 2 The Blackest Night/Shadow Skin.
You can use MP renerated from combo to fuel Nameless Buff and Nameless Buff will empower your attack skill. Natural Mp Regen can be spend on The Blackest Night or used for extra Dark Art+Bloodspiller/Dark Passanger
Well, if you disagree, rest asurred because it won't really happen.
Continue reading...