Drk Fast Paced Blood Weapon + Delirium

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Greetings fellow Dark Knights,

if you followed recent DRK threads you noticed that most DRK players are not satisfied with the Shadowbringers changes, especially on Delirium, myself included.
I don't want to repeat every argument others have already given, you probably have read those anyway.

Previous DRK iterations fit this scheme of a "gotta go fast" GCD-based the most, and I want to present some suggestions to BW and Delirium how it might look like if we revert some of the changes done in 5.0.

First of all, Dark side in its current form removed.
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Blood Weapon (BW) bonus halved (from 10 blood to 5, and mana gain from 600 to 300), but now it also reduces weaponskill and spell recast time by 5%.
Similar to DRG's Blood of the Dragon, BW's duration can be increased up to 30s.
Its duration is increased by 5s every time Edge of Darkness/Shadow (EoS) or Flood of Darkness/Shadow (FoS) is used.
E/FoS mana cost reduced to 2400, potencies adjusted.
(obviously, TBN mana cost also reduced to 2400)

The goal is to grant a permanent BW buff, constantly gaining blood and mana. On lower levels (pre-Delirium), it will probably be impossible to keep up BW for 60s - before applying it again, but still close to. Anyway, onto the Delirium changes.

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(Nit-pick: rename it to Blood Delirium(BD), just like in every other language...)

A simple change: Increases BW duration by 10s, and grants you Dark Arts (DA) or 2400 mana. Can only be executed while under the effect of BW. Recast: 90/120s

A more "complex" change: Enter BD, holding BW duration for 10s, similar to Life of the Dragon. E/FoS have no cost, but don't increase BW duration either. During BD, you don't gain the mana bonus from BW, but blood generation and GCD recast reduction is doubled (to 10 blood, and 10%). Can only be executed while under the effect of BW. Recast:120s

With these changes BW should gain 100% uptime when played right. Even tho the mana and blood generation is reduced, through its longer duration, BW effectiveness is more than doubled. The increased GCD and E/FoS casts should make up for the lost damage from Darkside.
The reduced mana cost for TBN and E/FoS, and reduced potency also makes TBN less of a huge gamble. While at best dps-neutral, you lose effectively 550 pot ST. These changes make TBN more available, and easier to cope with a loss.
Now, why not 10% like the old BW? I believe this would just cause too much clipping. Even when your distance/connection to servers was great, old BW almost always caused GCD to clip when double-weaving. While it wasn't that of a huge problem, it still felt frustrating (like NIN clipping GCDs when using Mudra pre-5.1).

Thanks for reading.
tl;dr: Change BW + Delirium into a full uptime 5% Huton + 5 blood+300 mana/GCD

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