I just recently finished the 70 DRK job quest, and it blew my mind. The realization that Myste, the boy we met in Last Vigil, was the manifestation of the WoL's guilt towards the people they could not save - and for the stories they had ended, really hit home for me.
The Ysayle similarity was obvious. The design looked eerily like that of our former companion. And as we go through rebuilding our soul crystal again, I was expecting the soul of Ysayle to manifest. This didn't happen. But what really got me, was when count Edmont recollected his now dead son at the final chain of the job quest. Then it occured to me: the colour of Myste's hair, his sex. Myste is a manifestation of Haurchefant as well!
Throughout the quests, we've gone through old areas affected by the decisions of the WoL. Of the many people they had killed. First it was one of the Heavens ward. We found out that the knight wasn't just fodder - he was a respected man, loyal to his family, Ishgard and its people. But he was wrapped in the dragon song conspiracy that ended up killing him. The theme of the WoL's decisions causing rippling consequences throughout the lives of the people in Eorzea, continued all the way to the final confrontation with Myste, where shades of our former foes manifested.
"Forgive me, forgive me". Myste is repeated to say in our adventures together. This repeated phrase could perhaps be a projection of the WoL's guilt as they had yet to forgive themselves from killing these people - and for being powerless in saving those that mattered to them.
Until Fray - the other half of the soul crystal - manifested. Fray confronted the guilt head on with cold pragmatism - noting that we should not linger in past regrets, and it's only by reaching to the abyss that one becomes stronger. "I forgive you, I forgive you", represents the two halves of the crystals being made whole again, and the WoL finally accepting past regrets.
The DRK's soul crystal, which split in two at the beginning of the quest, represents the WoL's two halves: Myste, the player's emotional attachment to the story characters and friends we made along the way; and Fray, the cold detached player who is self aware of the mundanity of the daily tomes grind. The two made whole represents the player - and how the devs must balance the two in creating content that we continue to love.
The entire concept is super meta, and I loved every moment of it!
submitted by /u/babyLays
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The Ysayle similarity was obvious. The design looked eerily like that of our former companion. And as we go through rebuilding our soul crystal again, I was expecting the soul of Ysayle to manifest. This didn't happen. But what really got me, was when count Edmont recollected his now dead son at the final chain of the job quest. Then it occured to me: the colour of Myste's hair, his sex. Myste is a manifestation of Haurchefant as well!
Throughout the quests, we've gone through old areas affected by the decisions of the WoL. Of the many people they had killed. First it was one of the Heavens ward. We found out that the knight wasn't just fodder - he was a respected man, loyal to his family, Ishgard and its people. But he was wrapped in the dragon song conspiracy that ended up killing him. The theme of the WoL's decisions causing rippling consequences throughout the lives of the people in Eorzea, continued all the way to the final confrontation with Myste, where shades of our former foes manifested.
"Forgive me, forgive me". Myste is repeated to say in our adventures together. This repeated phrase could perhaps be a projection of the WoL's guilt as they had yet to forgive themselves from killing these people - and for being powerless in saving those that mattered to them.
Until Fray - the other half of the soul crystal - manifested. Fray confronted the guilt head on with cold pragmatism - noting that we should not linger in past regrets, and it's only by reaching to the abyss that one becomes stronger. "I forgive you, I forgive you", represents the two halves of the crystals being made whole again, and the WoL finally accepting past regrets.
The DRK's soul crystal, which split in two at the beginning of the quest, represents the WoL's two halves: Myste, the player's emotional attachment to the story characters and friends we made along the way; and Fray, the cold detached player who is self aware of the mundanity of the daily tomes grind. The two made whole represents the player - and how the devs must balance the two in creating content that we continue to love.
The entire concept is super meta, and I loved every moment of it!
submitted by /u/babyLays
[link] [comments]
Continue reading...