Dps And Dungeons Waiting Time.

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It's obvious dps is always going to be more played then support because of obvious reasons. Having a system that's 2 on 2 support dps ends up with unplayable long queue times that 80% of your player base is going to hate or whatever ratio dps to support is.

Doing dungeons for pure leveling as u like to group up with randoms and do content with other people that is harder then delivering packages basically u do not want to bother with world quests is practically impossible to do as a DPS. 30-40 minutes wait is brutal while my friend gets instant queue's as support. Which basically forces you to go support.

It even gets worse when party's are made up of only 2 dps with 2 support. This means the game aspects there are going to play as much support as dps in this game which as we can see isn't working.

The solutions for this isn't that hard and honestly i wonder why its not a thing.

Make the player amounts in a group flexible.

If 30 people sign up with only 10 people of support, create groups of 6/2 ratio, is it 20 on 10 then its 4/2. Scale content towards it in a dungeon with scalable health and damage which already happens at this stage with downscaling.

Another solution and honestly i wonder why it's not even a thing at this point. Remove support classes necessity entirely. Sure u can be a healer without problems with less damage so party has more sustain, then dungeons can do more damage output to balance it out. Basically remove the need for support classes or even dps for that matter. Let people play what they want to play. Make fights more about dodging attacks like already is happening etc.

Just my 50 cents on the matter. Currently i want to level after hitting 69 another dps class but without main quests i honestly can't be bothered. The 30-40 minutes wait times are brutal and whenever i hit a MSQ roadblock with 2 dungeons behind eachother i have to beg players to "boost me" so don't have to sit in a 1,5 hour wait time queue to get further.

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