I understand why the change was made, but having the skill called "Double Down" cost a single cartridge makes it feel less unique and interesting.
That's all. Job identity and skills being thematically unique and interesting makes the game more fun, and I'd hope we'd be moving in the direction of more unique resource-costs and skill differences, not less.
I also don't think the general goal of reducing punishment for not generating enough cartridges for burst is really that important. It's okay to punish players for playing poorly, especially given that this "punishment" wouldn't be relevant in the vast majority of content. It only mattered in Ultimate content or when taking on Savage content soon after a new tier has dropped. All content besides Ultimates gets easier and easier as time goes on and gear improves, and eventually have the Echo added to them to allow less-skilled players to clear the content even if they aren't as good at their job, provided they can complete the mechanical checks.
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That's all. Job identity and skills being thematically unique and interesting makes the game more fun, and I'd hope we'd be moving in the direction of more unique resource-costs and skill differences, not less.
I also don't think the general goal of reducing punishment for not generating enough cartridges for burst is really that important. It's okay to punish players for playing poorly, especially given that this "punishment" wouldn't be relevant in the vast majority of content. It only mattered in Ultimate content or when taking on Savage content soon after a new tier has dropped. All content besides Ultimates gets easier and easier as time goes on and gear improves, and eventually have the Echo added to them to allow less-skilled players to clear the content even if they aren't as good at their job, provided they can complete the mechanical checks.
Continue reading...