Do We Remember That a Game Is Meant to Be Fun?

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I have been a FINAL FANTASY XIV player since the very beginning, back in A Realm Reborn. Over the years I’ve had periods of rest and others of heavy playtime, but I have always remained connected to the game.
My current Total Play Time is 465 days, 0 hours, and 26 minutes, which I believe clearly reflects my level of commitment and experience.

I want to share this opinion with one clear goal: for FFXIV to better adapt to current demands and continue receiving genuine care from its development team. It saddens me to say this, but the game has become boring, and in many ways it feels like long-time, loyal players are no longer being considered.

I don’t want to overextend this post, but the accumulation of questionable decisions is becoming increasingly frustrating—so much so that maintaining an active subscription sometimes feels pointless, even if it means risking the loss of a house. And that should be a serious warning sign.

The question is simple: do we remember that a game is supposed to be fun?

Society quests, roulettes, grinding, farming… everything has become so repetitive that it often feels like a job. More than once, I’ve had to fight against a “sense of duty” toward the game—logging in not because I want to enjoy myself, but because I have to do my dailies. The motivation has shifted from “I want to have fun” to “I can’t leave this unfinished.”

I love this game. I love its visuals, its story, and its world. But in my opinion, the playable content has become absurdly boring.

Who on the development team believes it’s fun to do the same Society Quests every single day?
Who thought it was engaging to constantly send players across the entire map just to collect objects?
Who considers it enjoyable to run the same dungeons over and over again just to get proper gear?
I’ve been running essentially the same dungeons for ten years.
And who thinks it’s fun that, as a SCH, my main gameplay loop is pressing Broil repeatedly?

At times, it even feels like the team forgets this is supposed to be an RPG. The MSQ could include more combat, more interaction, and more actual gameplay. Expansions—narrative aside—often feel structurally identical, with only the environments changing.

I try to convince myself that maybe the issue is simply that I’ve been playing for too many years. But when I stop and think about it, the sense of surprise has been gone for quite a long time now.

I know changes have been promised for the next expansion, and I’m waiting to see what will be announced at FANFEST. But honestly, 8.0 feels like my last hope.

It feels like a team that has been working on the same title for many years and is struggling to take risks. There’s a noticeable lack of new ideas, creativity, and innovation. Please listen to your players, listen to the feedback, and don’t be afraid to bring in new voices and bold ideas.

Thank you for reading ❤️

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