Hopefully this wont come across as argumentative because I'm just genuinely curious if the majority of people want a more complex damage rotation on healers? Or is it just the case they want more difficulty and identity for the role?
Many people are noticing the fact we have a single button or two to press for a large portion of the fight (for damage) and apparently the solution to that is to make it more complex instead. I think the real solution is fixing the fact we have so much down-time where we're just expected to damage.
A lot of hard content can be done with a single healer despite having two, meaning a lot of content has double the healers it actually requires. I feel like this shows healing itself needs to become more difficult, perhaps with actual 'rotations' given to healing itself or more difficult encounters.
It wont be enjoyable when players taking avoidable damage becomes a frustration for healers because we now need to take time away from our damage rotations. We have enough unique damage jobs in the game that a healer shouldn't be furthered into being another damage job with some slight sustain and healing capabilities.
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Many people are noticing the fact we have a single button or two to press for a large portion of the fight (for damage) and apparently the solution to that is to make it more complex instead. I think the real solution is fixing the fact we have so much down-time where we're just expected to damage.
A lot of hard content can be done with a single healer despite having two, meaning a lot of content has double the healers it actually requires. I feel like this shows healing itself needs to become more difficult, perhaps with actual 'rotations' given to healing itself or more difficult encounters.
It wont be enjoyable when players taking avoidable damage becomes a frustration for healers because we now need to take time away from our damage rotations. We have enough unique damage jobs in the game that a healer shouldn't be furthered into being another damage job with some slight sustain and healing capabilities.
Continue reading...