Discussion & Suggestions: What Do You Think Of Ffxiv Economy?

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A few questions for my fellow crafters/gatherers:

How have the recent crafting changes affected you? Affected your outlet for crafting/mats markets? Motivation? Demand? Enjoyability?

How useful do you think the majority of gear/weapon recipes are? Have MSQ/dungeon changes affected demand for crafted items? Do you think there is enough glam/housing/endgame gear/consumables demand to balance any changes?

What adjustments would you want to see that would affect the overall economy to make it better for both buyers & sellers -- and make the game more enjoyable to play as a merchant/crafter/gatherer?


My own thoughts:
FFXIV has some limited crafted consumables: some basic dyes, pots, crafting/gathering/raiding food....aaand that's kinda it. When did you last use a remove paralysis potion? One tweak I would love to see (spitballing) are consumables that are crafted that make the game more interesting or interactive. Give me the ability to craft wedding or social emotes, like a prism for throwing roses at the couple. Or potions that allow a player to use an ability in a fight with a long cooldown--like a jump move or to dump all aggro. Or perhaps something that would be extremely fun or interesting to use, like putting a funny status effect on an enemy -- like wearing a stupid hat. Just some ideas. Something that players would /enjoy/ buying to have fun with, but wouldn't be something that raidmasters would be like "you must now have this". Pots like this could be restricted to unsynced duties, perhaps, to avoid causing issues for other players in matched duties.

Another tweak that could help the market just a touch would be to be able to toggle player housing to allow non-tenants to interact with the furnishings. This could potentially be an issue for blank walls or flower pots, but the goal would be so that those who have cafes or throw parties could allow guests to eat the food that's laid out before them. It would be a toggle, so that a player could toggle it on during a party, and switch it back off afterwards.

I would love to see other changes that increase the value of content that the game already has. SE has obviously put a lot of hours into creating the content the game already has, and I am a little sad to feel like a lot of it gets crammed into the corner and ignored. I encounter a lot of players who show up for patches and then flee because they see a game devoid of any other content. I think that if the game were made a bit more flexible (to what extent that is possible given the coding), to allow players to achieve more social connection and have more tools for player-driven events and content, then the player base could bring a lot more value to the game, given all the beautiful assets that already exist. I think SE recognizes this, with their mindfulness to increase props for screenshots and RP.

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