Diminishing Health Leech Effects

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As level increases beyond level 64, abilities that state "Convert a portion of damage dealt into HP" begin to convert an increasingly smaller portion of damage. The conversion percent at and below level 64 is a flat percent, but above level 64 the leech percents become wild and unpredictable (other than their downward trend).

Date & Time: 12:00 AM EST

Frequency: Always

World: Exodus

Character Name@Home World: Aloise Nel'hah@Exodus

Retainer Name: None

NPC Name: None

Monster Name: Any Striking Dummy or FATE enemy

Class/Level: Scholar, Melee DPS, Warrior, levels 64-80

Party or Solo: Solo

Race: F Miqo'te

In-Game Time: 7:00 AM ET

Area and Coordinates: Multiple maps scattered across the game.

Housing: None

Steps:
  1. Using various FATEs, activate level sync so that your level is synchronized to 64.
  2. Using any of the target jobs, use an ability with a health-stealing effect. These actions are: Energy Drain (SCH), Bloodbath (melee DPS), Life Surge (DRG), and Nascent Flash (WAR).
  3. For abilities available at level 64, note how much health is stolen based on damage.
    • For Energy Drain (SCH), the amount is 50% of damage dealt. You can confirm this by dealing an even amount of damage.
    • For Bloodbath (melee DPS) and Life Surge (DRG), the amount of 25% of damage dealt. You can confirm this by dealing an amount of damage divisible by 4.
    • Nascent Flash (WAR) is not available at level 64.
  4. Using other FATEs, continually increase the level to which you are synced. Observe how the leeched damage percent decreases as your level increases.
    • At level 65, Energy Drain leeches for ~48.80%, Bloodbath/Life Surge leech for ~24.38%
      • Note that the decrease in percent for Energy Drain is double that of Bloodbath/Life Surge, and that the initial leech value is also double.
  5. This pattern continues all the way to level 80, where Energy Drain leeches for ~33.88%, and Bloodbath/Life Surge leech for ~16.93%.
    • Again note how the overall leech% lost by the latter abilities is half that of Energy Drain.
  6. As WAR does not unlock Nascent Flash until level 76, begin level synced there for WAR.
    • Note that Nascent Flash heals for ~50.15% of damage dealt. This can be observed by dealing an even amount of damage, and receiving slightly more than half the damage back in HP.
  7. At level 80, note that Nascent Flash heals for ~48.62% of damage dealt.
  8. Think back to Stormblood. This same issue existed then, where leeches were full-strength at level 64, but began tapering off in strength at level 65.
    • Recall how the amount of leech lost hasn't changed from Stormblood to Shadowbringers. That is, Energy Drain went from 50% (level 64) to 48.80% (level 65) in both expansions
  9. Think back to Heavensward. Leech tapering did not exist then.
  10. Think back to ARR. Leech tapering did not exist then.

Whether or not this behavior is intentional is entirely unknown. The amount of leech lost per level seems somewhat arbitrary - it isn't a smooth descent. Sometimes the jump is over 1%, sometimes it's closer to 0.5%. What raises my eyebrow the most is the existence of this leech tapering in the middle of an expac's levels. I would simply like confirmation about whether this is intentional or the result of some server-side calculation gone wrong.

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