Devs why the PvP changes, again? Can we get a reply?

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Can someone from the developer side please tell us what is the driving force behind these changes?
This isn't performative, I'm not trying to find something to attack. I want to understand so I know what to expect moving forward, because community feedback holds no weight. Why the changes?

Looking at the live letter:
How many years has it been for Borderlands? I scroll through an old reddit thread (2 years ago) and the majority of the comments are just bashing it. Even then, when has anyone here discussed it recently? "The long awaited-" by who?

People adapt, but are still annoyed over animation snapshot changes, job changes, pre-mades obliterating people, not to mention how rewards are handled, the rewards themselves being dated, latency still not being fixed because every animation is an astral era longer now.

Players don't get why you do this, and no one asked for this. But here you come in 7.2 with:
"The following adjustments have been made to battle high rating gained upon KOing or assisting: KO, 10->8, Assist, 2->4"
- Damage padders are buffed
- Premades are super buffed
- Solo queuers are punished, less solo carry potential


I'm writing about frontlines mainly, but if you're reading please reply with your experience, because I know there is a lot more to it.

So what is driving the changes, and why ask for community feedback if it isn't relevant. Feels a little silly.


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