Deep Dungeon wishlist in anticipation for Dawntrail edition

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Given that we already know that deep dungeon 4 is in development, probably for patch 7.35, here are some things i would like to see introduced or changed, both from solo and party perspective.

Party perspective:
  1. Finding party for deep dungeon can take a lot of time, and often when what happens is people joining without reading the pf description (for example demanding certain aetherpool levels) and party leader has no way to enforce that till they actually see it inside instance, which wastes a lot of time going through party finder again. Adjust item level requirement to aetherpool level instead.

  2. A party save slot cannot be continued if one player decides to leave and not show up for continuation. It is especially bad when the party was supposed to farm accursed hoard on high floors to get good loot. I believe providing a vote kick tool for the others in party would be very helpful for such situations.

Now here is the bigger part, closer to my heart, the solo perspective:
  1. Sustaining potions and potsherds are in a very bad spot currently. It is a consensus among solo runners that its high time those got a change. Farming potsherds/aetherpool fragments is annoying, time consuming and overall tedious.
    Here are some possible solutions that would fix this issue:
    1. Make sustaining potions and its counterparts tradable so we could buy them from others on marketboard
    2. Make the potions a duty action, similar to what you see in for example The Great Hunt Trial. Giving 120 such potions would cover 1h of regen uptime, however if provided a way to obtain them inside the duty, it would be fine to have less than that
    3. Another option is to create a similar thing to accursed hoard, but instead of treasure it would provide the whole party with a potsherd. Would also give another use of pomander of intuition to solo runners whose objective is highest score instead of loot.
  2. Clear tokens: firecrest, glass pumpkin, empyrean reliquary, orthos tomestone - they have no use after you buy out the cosmetic prizes. It would be very nice to be able to use them to spend on something consumable - maybe sustaining potions, or something you could sell on marketboard?

  3. The bane of solo running is losing your attempts to disconnect. Imagine how disheartening is a disconnect on last floor of Palace of the Dead, after you have invested 10+ hours into the run. Moreover, disconnecting can be used maliciously to reset the save file to get better luck (not logging in for 24h after a disconnect has a chance of reseting your save to previous checkpoint, the chance is bigger the higher player congestion is)
    So to address both problems, some sort of disconnect protection would be most welcome! Give the player 5 minutes to log back in after disconnect and place them back in their instance. Terminate instance that have been disconnected longer than that.

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