Deep Dungeon random floor effects are a fun idea, but they could be more!

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Hey all, just a fluff from the brain type of post.

What do you think of the random floor effects in deep dungeons? By these I mean effects like gloom, no sprint, hp down etc.

What if there was a different type of content similar to deep dungeon, but a new package that reuses existing content in the game. What if instead of randomised floors we had a new type of content with a similar premise:

You get to do randomised duties in the game (dungeons, trials, raids) WITH a plethora of random effects that can make climbing levels increasingly harder. This would reuse almost all normal mode content in the game, but they could find ways to buff enemies or elements of them as you climb to higher "floors". Unlike deep dungeons there's no reason why this couldn't keep going infinitely until you inevitably wipe and fail (this is not like quantum, there wouldn't be new mechanics).

It's just a fun idea, and even without rewards or progression in mind I'd love more of a reason to revisit older content other than for duty roulettes which are the same each time and to make them fun. This is also an opportunity to make the randomised floors upscaled, and allow your use of your full level 100 kit. At the same time, there's no reasons something like this couldn't function like palace of the dead and allow low level players to join in too, something that has not been done in a long time and makes new content hard to reach for new players.
Like palace of the dead, there could be multiple effects on at the same time.

Some additional effect ideas that can exist with the existing deep dungeon effects:
  • Force undersized party
  • No limit break gauge
  • Roles swap limit break
  • Continuous bleed on the party
  • No resurrection
  • Random intervals of pyretic
  • Party/ mobs minimised/maximised (shrink/grow)
  • haste/slow
  • Wandering mobs (mob taken from another duty spawned into the current duty)
  • Mobs swapped, similar to the above, but a dungeon boss or mob type for example could be entirely changed to something else from anywhere in the game, similar to the dd pommander.
  • Bonus points if the above can happen to bosses (imagine fighting living liquid in sastasha)
Thoughts :)

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