Deep Dungeon Feedback: Pomander of Raising

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Hi, first time poster. Couldn’t find a Deep Dungeon category so I hope here is ok. I wanted to share something I’ve desperately wanted for a while: for the Rez Pom to automatically be triggered in the event there are no players left alive without the need to “burn” one on a set where you don’t end up dying.

Personally, I do my DD’s solo and have cleared all 3 at this point, but there is something super disheartening about losing a run while being fully stocked on raisings. It just feels wrong. I especially notice this in Orthos where a simple fat-finger is instant death on any floor. While I’m mostly concerned with solo, this would help parties in Orthos as well recover for certain potential “party 1 shot” situations that occur.

Let’s say in a run you get 3 raises; I don’t see a reason why someone who potentially burns 3 rezes on early floorsets accidentally and clears to 100 is any less deserving of a clear than someone who burns 1 rez each for 71,81,91 sets and clears to 100. (If anything, the former to me personally is more impressive for not needing a raise in the high sets.)

The current system is simply odd. Try to think to yourselves of every game you have played across any genre in your lives. When you die and there is an “extra life” system, it almost always happens automatically right? When you go down, the extra life is triggered, and you get back up and have 1 less till you earn more.

This post might be a bit late as they announced at NA Fanfest that there are already “Deep Dungeons Changes” in the works, but I thought I’d still share my thoughts just in case.

Thanks for reading!

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