Dear Se, You Keep Nerfing Crafting But Can You Qol Collectible Turn-ins?

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I understand that you want to make crafting more accessible for people, so while these crafting nerfs are annoying, they provide value to the greater population and that makes them worth it.

Taking gil from collectible turn-ins was ridiculous but whatever, at this stage you're stripping the entire crafting system into nothing, so can we at least have a QoL change to how collectibles are turned in?

The one by one turn-in method is needlessly time consuming and the scrip cap of 2000 is not enough.

For the well prepared crafters, we prep our collectible turn-ins the night before a patch, meaning that we already have the scrips waiting in inventory. Inventory which is a big problem for most users of the game unless you're like me and have every retainer ever.

Now that you're making collectibles static in 5.3, there really isn't a reason to have the scrip cap so low. Can we at least have it doubled to 4000 for the lesser scrip (yellow) in this case?

Please reconsider the ENTIRE crafters experience and add in QoL benefits to the ease of use of these in-game systems while you continue to nerf crafting into the ground.

Sincerely,

A crafter main

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