Dear Devs: The Crystaline Conflict Ranked changes we want to see

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I hope you take these suggestions into consideration and they help make your work easier. I know you're all working hard.

Overtime Changes:
- If the losing team is not contesting the crystal during overtime, the timer to win should be much shorter. (for example instead of 3 seconds it should be 2 seconds)
- Breaking the 50% checkpoint completely should mean a victory if the enemy team hasn't done so at full time. Give purpose to breaking the checkpoint. If both teams are at the 50% checkpoint, the first team that breaks the lock at overtime wins the game but if both teams break the checkpoint before overtime then overtime comes into effect.
- Please add some sort of healing/shield dampening during overtime.
- Losing team unlocks checkpoint/pushes crystal too fast when it comes to comeback games. You can wipe the enemy team multiple times just for them to wipe your team once. This is not very rewarding and doesn't feel good. It doesn't promote playing to win before overtime.

Match Quality:
- Please remove Platinum Rank safety net, move it down to Gold if you must have it. Have a bigger gap to Crystal.
- Add a new rank above Diamond and before Crystal rank.
- It's very obvious that you get people that shouldn't be a certain rank because they got a lucky break because getting to Crystal is too easy.
- Bring back observable match history for ranked. Make people see their own accountability.
- Portraits at the start should show your Stars or Crystal Credit

Leaderboard Improvements:
- Instead of higher rating it should be current rating.
- Add Crystal Points decay after a certain inactive period.

Match Making:
- Make Match Making more reasonable, it feels and acts too much like a gamble simulator sometimes. You get very unfair match making just for it to be barely evened out by the star system.
- Take overall games played into account. Someone that has 10 games shouldn't be paired with someone that has over 1000 games.
- Use a better and more complex algorithm to match people.

New Player Onboarding:
- Use The Fold Arena to teach basic Crystal Conflict mechanic, general skills like Recoup and Guard.
- In the PvP Guide there should be videos on how to properly use a skill.
- Add a PvP tutorial and agreement that players must do before they start doing ranked.
- PvP tutorial should be instanced and fully acted out instead of just blocks of text from an NPC, so that way they can visually learn and adapt.


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