Dawntrail's dungeon design has been questionable.

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I really think Square Enix should try something new. I know its a risk and the company is protected by a lot of "toxic positivity" and people who genuinely seem to enjoy the status quo but the declining player numbers shows that the game may benefit from some changes.

Firstly, the 1st thing is trash pulls, what are the point of them exactly? The tank just runs off and pulls them all in one go and either out-sustains their damage (Warrior/Paladin) or doesn't and dies, causing a wipe. Are trash pulls really required with the way dungeons are run today?

Secondly, dungeons with more then 3 bosses might add a bit of variety to the game. This has been a bugbear of mine since ARR, you have these wonderful designs and aesthetics (The Burn being my favourite dungeon in the game) and you follow it up with the same amount of trash mobs followed by a boss (in a circular or square arena) followed by another trash wave, rinse repeat.

There has to be something more interesting?

Thirdly, does Square Enix know how to do any other boss mechanics then overlapping damage AOE on the floor, requiring DDR-moves to dodge it? There never seems to be much in the way of engaging mechanics and I think this design choice is mainly the reason that healers have become completely pointless in the game as players can just avoid all damage and the DPS/Tank can self-heal for any mandatory damage that is incoming.

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