My favourite thing about Dawntrail is that dungeons, alliance raids, and normal trials have been challenging.
They’re not as hard as extreme, savage, or ultimates
But there is friction, and that friction matters. Otherwise, if it’s too easy, it’s boring, and then honestly, I personally get distracted, lose my flow state, and ironically end up playing worse and instead would rather just queue up for PVP or play a different game that isn’t FFXIV
The underlying problem with player feedback mechanisms is that people who have positive experiences will not show up in the forums to complain. As a result, the forum is a poor indicator to glean whether or not aspects of difficulty in gameplay are reflective of the broad player base.
Ideally, you should try to send off surveys instead: maybe have randomized surveys implemented in game so that you can get accurate player feedback (and then give the player a little token item for it). If the content truly is determined to be difficult based on randomized survey, then fine, I’d accept the changes.
Forums on the other hand are not a good feedback mechanism for things like gauging difficulty for the same reason as to why it’s easier to organize around the principle of opposition or “no”, than it is around the principle of support or “yes”. You end up with an inverse form of survivorship bias, where a small minority of people who may not have the same capacity to handle things like failure as the rest of the community show up to express their displeasure.
In essence, if the signal about “difficulty” comes from self-selected opposition on a forum, that’s just not a scientific indicator.
For anyone who may think normal content is too hard:
If you have trouble dealing with failure, that’s OK. One should not feel overwhelmed when dealing with failure in the game—which I know is easier said than done—but unfortunately the only way to ever deal with failure in a video game is through acceptance of failure. Only then can you begin to improve. Failure is a fact of life. It is a teacher.
As a black mage main there are many instances where I just get destroyed due to my decision to cast rather than move in time to resolve a mechanic, but that’s part of the fun. That’s part of the learning. If my party is unhappy with it, that’s on them
All people want is your personal best and to be mindful of your team. Anyone asking you for perfect should be ignored.
I think the way we should accommodate peoples’ fear of failure and any potential aversion to self-improvement is to maybe have easier Trust dungeons for them which act like dungeon tutorials (before they queue up for the real thing). I don’t think the content itself should be made “easier”, since it’s already not hard and mechanics have been scaling appropriately with the levels on the way to 100
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They’re not as hard as extreme, savage, or ultimates
But there is friction, and that friction matters. Otherwise, if it’s too easy, it’s boring, and then honestly, I personally get distracted, lose my flow state, and ironically end up playing worse and instead would rather just queue up for PVP or play a different game that isn’t FFXIV
The underlying problem with player feedback mechanisms is that people who have positive experiences will not show up in the forums to complain. As a result, the forum is a poor indicator to glean whether or not aspects of difficulty in gameplay are reflective of the broad player base.
Ideally, you should try to send off surveys instead: maybe have randomized surveys implemented in game so that you can get accurate player feedback (and then give the player a little token item for it). If the content truly is determined to be difficult based on randomized survey, then fine, I’d accept the changes.
Forums on the other hand are not a good feedback mechanism for things like gauging difficulty for the same reason as to why it’s easier to organize around the principle of opposition or “no”, than it is around the principle of support or “yes”. You end up with an inverse form of survivorship bias, where a small minority of people who may not have the same capacity to handle things like failure as the rest of the community show up to express their displeasure.
In essence, if the signal about “difficulty” comes from self-selected opposition on a forum, that’s just not a scientific indicator.
For anyone who may think normal content is too hard:
If you have trouble dealing with failure, that’s OK. One should not feel overwhelmed when dealing with failure in the game—which I know is easier said than done—but unfortunately the only way to ever deal with failure in a video game is through acceptance of failure. Only then can you begin to improve. Failure is a fact of life. It is a teacher.
As a black mage main there are many instances where I just get destroyed due to my decision to cast rather than move in time to resolve a mechanic, but that’s part of the fun. That’s part of the learning. If my party is unhappy with it, that’s on them
All people want is your personal best and to be mindful of your team. Anyone asking you for perfect should be ignored.
I think the way we should accommodate peoples’ fear of failure and any potential aversion to self-improvement is to maybe have easier Trust dungeons for them which act like dungeon tutorials (before they queue up for the real thing). I don’t think the content itself should be made “easier”, since it’s already not hard and mechanics have been scaling appropriately with the levels on the way to 100
Continue reading...