Dark knight, Victim of good design

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Dark knight was the tank that set the foundation for modern tank design.

It was the first and only tank with a gap closer

The first to have a powerful short cd mitigation skill in tbn.

The first tank that healed per enemy hit by spammable gcd (old abyssal drain)

These mechanics made tanking so much more exciting for dark knights to the point the devs decided they should be to core mechanics to the whole role. I believe the gap closer and powerful short cd mits were good things for the role as a whole to get. However dark knight and to a smaller degree the other tanks don't have enough specials tools to feel unique from one another.

I ask my fellow dark enjoyers what mechanic do you think dark knight should be focused around?.

Paladin is focused around ranged magic attacks, healing and protection

Warrior is focused on (mostly) self healing and burst damage

Gunbreaker is focused on constantly pushing buttons to deal high damage and can spot heal occasionally .

Dark knights have weave heavy burst phases and wants to break tbn on themselves or a team mate whenever they can.

As it stands these don't feel like strong identities and have a lot of conceptual overlap. For dark knight I'd like more focus on being a counter attacker. The tbn dark arts mechanic is fun but feels like it can be made more interesting and less punishing. I'd like cooldowns like darkmind shadow wall and Oblation to change your gcds when attacked or allow for new combos to be executed. Maybe bring back blood price but make it so every hit you take gives a free edge of shadow up to a cap .

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