After recently hitting 100 and running the newer DT dungeons I have to say that for this level of content DRK is feeling pretty good right now. However, there are always areas things can improve. Specifically I would like to see a few "job identity" type changes that would also shore up the one area DRK still lags a bit behind at least 2/3 other tank jobs, that being self sustain.
1) Breaking The Blackest Night also reduces Carve and Spit & Abyssal Drain CD by 10s.
This one change I feel would go a long way to enhancing the job's identity while bringing self sustain more in like with WAR/PLD. The CD reduction could be tweaked, however tying this to TBN breaking adds 3 qualifyers to gaining a more frequent significant self heal: You need to have TBN available, you need to pool enough MP, and TBN actually needs to break.
2) Add an ability change action to Living Dead: Cross Over (or w/e edgy name here!).
After activating Living Dead, allow activating the ability a 2nd time to force you to 1 HP and transition into Walking Dead manually. This would allow the iconic invuln to also potentially function as additional self sustain, bypassing the frequently maligned aspect of relying on healers knowing not to heal you by giving you the ability to either force the action, or use it as a safety net as it currently functions.
More suggestions are welcome!
Continue reading...
1) Breaking The Blackest Night also reduces Carve and Spit & Abyssal Drain CD by 10s.
This one change I feel would go a long way to enhancing the job's identity while bringing self sustain more in like with WAR/PLD. The CD reduction could be tweaked, however tying this to TBN breaking adds 3 qualifyers to gaining a more frequent significant self heal: You need to have TBN available, you need to pool enough MP, and TBN actually needs to break.
2) Add an ability change action to Living Dead: Cross Over (or w/e edgy name here!).
After activating Living Dead, allow activating the ability a 2nd time to force you to 1 HP and transition into Walking Dead manually. This would allow the iconic invuln to also potentially function as additional self sustain, bypassing the frequently maligned aspect of relying on healers knowing not to heal you by giving you the ability to either force the action, or use it as a safety net as it currently functions.
More suggestions are welcome!
Continue reading...