Dark Knight Rework: Dark Shield Mechanic

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Passive and Playstyle:

Main idea:
Dark knight is a knight that uses great sword for heavy hitting attack while darkness trades its hp and darkness shield that can be converted to damage and mitigation.
Passive:
Each time dark knight got hit by enemy it will give 30% of damage received as darkness shield (which is unique shield that will not be go beyond max hp and damage received will prioritize darkness shield)
Explanation:
image.png



Main combo and abilities:

Main Combo:

Hard Slash > Syphon Strike > Souleater (same)

will have different effect:
instead of heal for 400 potency it will be:
320 (70%) potency heal and 80 (30%) potency Darkness Shield and gain mana.[/HB]




Skills:
Edge of Shadow: OGCD
Cost 3000 of mana
deal damage and gain 10% darkness shield
Shadowbringer: OGCD (30 sec)
Cost 6000 of mana
deal more damage gain 15% darkness shield.
Carve and Spit: OGCD
same at what we use now.


Eventide: GCD (60 Sec)
Deal heavy attack that consume all darkness shield and potency is based on missing health.
Damage is based on how much Dark Shield (max of 50% of HP)
Gain oblation (20% defense)
Disesteem: GCD (120 sec)
Deals Heavy attack with potency based on missing health (casted after Eventide)
Frey’s blessing: OGCD
Frey heals dark knight equal to 20% max health.
only can be used after Eventide.
Delirium and Blood spiller will be the same

Living Shadow:
new affect that will heal dark knight after each hit by the shadow.
Tank mitigation:
The Blackest Night: (25 sec)
cost 3000 mana
If cast on self, gain 30% darkness shield of maximum health, if proc it will heal 15% of hp.
It can be casted to party member with same effect.
Shadowed Vigil keep it the same

Living Dead :
Same effect
Dark Missionary :
Same effect

let me know your opinion.

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