And I still sort of do love Dark Knight. The aesthetic and lore of Dark Knight are probably my favorite thing in FFXIV next to the MSQ. I enjoyed the previous renditions of DRK, even for all their faults. I even sort of liked the new changes.
But after taking a break and coming back, I hopped into the newest dungeon to find that I didn't enjoy myself. DRK felt super clunky and not very engaging. Abilities didn't feel like they had much purpose outside of "do damage". After I swapped to Gun Breaker to do a few dungeons with (in the process of leveling still) I found myself enjoying the game by miles more. Everything felt connected and each button press felt like it was working towards the next big swirl of animations. It felt good and rewarding to play with my resources in mind. I feel like DRK has become a shadow of its former self, even with it's flaws.
I think back to HW when MP management was a thing and knowing when you could squeeze out an extra Dark Arts for just that little bit more damage before needing to pool your MP and not drop out of Darkside. It was really engaging. The job was easy enough to pick up, and enough depth for those who wanted to push their gameplay just that little further. I miss that.
Now I could be completely wrong about DRK, but when I went to hit my keybind for Dark Arts to use Carve and Spit, I felt a little moment of disappointment and longing. Here's to hoping that whatever SE has in store for DRK, if anything at all, that it'll be good.
PS: Shoutout to Monks who've been suffering since ARR.
Continue reading...
But after taking a break and coming back, I hopped into the newest dungeon to find that I didn't enjoy myself. DRK felt super clunky and not very engaging. Abilities didn't feel like they had much purpose outside of "do damage". After I swapped to Gun Breaker to do a few dungeons with (in the process of leveling still) I found myself enjoying the game by miles more. Everything felt connected and each button press felt like it was working towards the next big swirl of animations. It felt good and rewarding to play with my resources in mind. I feel like DRK has become a shadow of its former self, even with it's flaws.
I think back to HW when MP management was a thing and knowing when you could squeeze out an extra Dark Arts for just that little bit more damage before needing to pool your MP and not drop out of Darkside. It was really engaging. The job was easy enough to pick up, and enough depth for those who wanted to push their gameplay just that little further. I miss that.
Now I could be completely wrong about DRK, but when I went to hit my keybind for Dark Arts to use Carve and Spit, I felt a little moment of disappointment and longing. Here's to hoping that whatever SE has in store for DRK, if anything at all, that it'll be good.
PS: Shoutout to Monks who've been suffering since ARR.
Continue reading...