1) Increase baseline attack speed.
Darkside: While active, reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%.
2) Freeform combo system which lets you mix and match two single target combos and one AoE combo.
Example:
i) Hard Slash or Unleash (AoE)
then
ii) Spinning Strike (+MP) or Syphon Strike (++Blood, -15s Darkside) or Stalwart Soul (AoE/+MP/+Blood)
then
iii) Power Slash (+Blood/+HP) or Souleater (++MP,++HP -15s Darkside) or Abyssal Drain (AoE/+MP/+Blood/+HP)
3) Address the problems with Living Dead.
i) Shadowform: For the next 10 seconds, any incoming damage and healing is negated. Damage and healing prevented this way is converted into a temporary shield of up to X% of max HP.
Replaces Living Dead.
or
ii) Remove heal or die penalty from Living Dead.
or
iii) Force invulnerabilities to share a common cooldown across both tanks.
or
iv) Remove invulnerabilities altogether.
4) Restore signature DRK abilities and their animations.
i) Shadowskin replaces Rampart.
ii) Reprisal: Reduces damage dealt by target by 10%. Procs when a stack of Dark Arts is granted. Duration 10s, Recast 60s.
Replaces Dark Missionary.
5) Offensive cooldown rework.
i) Blood Weapon: Now grants five stacks instead of operating on timer.
ii) Delirium: Trait. Whenever an ally takes damage or Dark Arts is granted, there is a chance that your next weaponskill hits twice. Effect can happen once every 30 seconds.
iii) Dark Arts: Store two stacks of Dark Arts.
iv) Living Shadow: Every time Edge/Flood is used while active, your Shadow weaves a copy of this attack between their GCDs. Using Blood abilities (Bloodspiller/Quietus) extends the timer on Living Shadow. Reduce recast to compensate for loss of previous Delirium.
6) Review levelling progression for actions.
i) Introduce TBN in single target form at early level.
ii) Reduce the level at which Stalwart Soul is gained.
7) New abilities.
i) Shadowstep: Teleport 15 yalms forward. Using this ability a second time returns you to your original position.
ii) Shadowbringer: Multi-hit combo attack (a la Omnislash). Can only be used while Living Shadow active; damage directly proportionate to remaining timer on Living Shadow. Living Shadow ends on execution.
Continue reading...
Darkside: While active, reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%.
2) Freeform combo system which lets you mix and match two single target combos and one AoE combo.
Example:
i) Hard Slash or Unleash (AoE)
then
ii) Spinning Strike (+MP) or Syphon Strike (++Blood, -15s Darkside) or Stalwart Soul (AoE/+MP/+Blood)
then
iii) Power Slash (+Blood/+HP) or Souleater (++MP,++HP -15s Darkside) or Abyssal Drain (AoE/+MP/+Blood/+HP)
3) Address the problems with Living Dead.
i) Shadowform: For the next 10 seconds, any incoming damage and healing is negated. Damage and healing prevented this way is converted into a temporary shield of up to X% of max HP.
Replaces Living Dead.
or
ii) Remove heal or die penalty from Living Dead.
or
iii) Force invulnerabilities to share a common cooldown across both tanks.
or
iv) Remove invulnerabilities altogether.
4) Restore signature DRK abilities and their animations.
i) Shadowskin replaces Rampart.
ii) Reprisal: Reduces damage dealt by target by 10%. Procs when a stack of Dark Arts is granted. Duration 10s, Recast 60s.
Replaces Dark Missionary.
5) Offensive cooldown rework.
i) Blood Weapon: Now grants five stacks instead of operating on timer.
ii) Delirium: Trait. Whenever an ally takes damage or Dark Arts is granted, there is a chance that your next weaponskill hits twice. Effect can happen once every 30 seconds.
iii) Dark Arts: Store two stacks of Dark Arts.
iv) Living Shadow: Every time Edge/Flood is used while active, your Shadow weaves a copy of this attack between their GCDs. Using Blood abilities (Bloodspiller/Quietus) extends the timer on Living Shadow. Reduce recast to compensate for loss of previous Delirium.
6) Review levelling progression for actions.
i) Introduce TBN in single target form at early level.
ii) Reduce the level at which Stalwart Soul is gained.
7) New abilities.
i) Shadowstep: Teleport 15 yalms forward. Using this ability a second time returns you to your original position.
ii) Shadowbringer: Multi-hit combo attack (a la Omnislash). Can only be used while Living Shadow active; damage directly proportionate to remaining timer on Living Shadow. Living Shadow ends on execution.
Continue reading...