For a class clearly geared at newcomers, the flourish skill sticks out like a sore thumb.
Because of the complexity surrounding its usage:
You have to check for proc overwrite.
You have to time for saber gauge usage and plan extra gcd for devilment and another standard step before technical buff runs out.
You can’t use it before technical or else the buffs would run out anyways, but not using it before technical means you are wasting the internal cd on flourish and will drift it so that by 3rd technical it’s impossible to even use all the procs due to not enough gcd window instead of running out.
You also have to fit fan dances in during technical burn phase.
You also have to use it once off-technical phase per cycle, and this skipping sync is just more drift.
All in all it’s just a clusterfludge, and reminds me of the horrible self-defeating ninja cross-proc system we currently have (minor changes due). This kind of bad design it seems SE hasn’t clearly found a way out of yet. Apex arrow on bard. Etc. Trying to simplifying classes as much as possible, but ending up with boring classes, uninspired rotations, and non-existent combo-ing.
Continue reading...
Because of the complexity surrounding its usage:
You have to check for proc overwrite.
You have to time for saber gauge usage and plan extra gcd for devilment and another standard step before technical buff runs out.
You can’t use it before technical or else the buffs would run out anyways, but not using it before technical means you are wasting the internal cd on flourish and will drift it so that by 3rd technical it’s impossible to even use all the procs due to not enough gcd window instead of running out.
You also have to fit fan dances in during technical burn phase.
You also have to use it once off-technical phase per cycle, and this skipping sync is just more drift.
All in all it’s just a clusterfludge, and reminds me of the horrible self-defeating ninja cross-proc system we currently have (minor changes due). This kind of bad design it seems SE hasn’t clearly found a way out of yet. Apex arrow on bard. Etc. Trying to simplifying classes as much as possible, but ending up with boring classes, uninspired rotations, and non-existent combo-ing.
Continue reading...