The place in options is System->Keybind->Targeting->Cycle through Enemies (Nearest to Farthest).
I rely on this bind quite a bit, but its priority system is really bad. It seems to go clockwise from your point of view in a janky fashion.
For example, let's I have this
I'm fighting my current enemy at 10 o'clock. There's another nearby enemy at 2 o'clock. What does Cycle through Enemies keybind do? It gives you a completely irrelevant distant enemy. In this example it'd select the faraway orange one at about 12 o'clock. Nearest to farthest should indeed mean Nearest. The expected Next nearest should be the close 2 o'clock one.
Please can you do another pass on this system so that one keybind can intelligently select the next nearest?
thanks,
icy
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I rely on this bind quite a bit, but its priority system is really bad. It seems to go clockwise from your point of view in a janky fashion.
For example, let's I have this

I'm fighting my current enemy at 10 o'clock. There's another nearby enemy at 2 o'clock. What does Cycle through Enemies keybind do? It gives you a completely irrelevant distant enemy. In this example it'd select the faraway orange one at about 12 o'clock. Nearest to farthest should indeed mean Nearest. The expected Next nearest should be the close 2 o'clock one.
Please can you do another pass on this system so that one keybind can intelligently select the next nearest?
thanks,
icy
Continue reading...