<hmm title should have been: "From an Omnicrafter" but my brain's raging fury typed what is actually there>
Okay who thought any of this was good? Seriously?
1. No steady hand + No reclaim = Rapid Syn + Hasty Touch put in trash can. No way am I going to risk losing potentially HOURS of material gathering on a 50%-60% success rate with a ZERO chance of getting my mats back on a RNG slap across the face.
2. You guys made this MORE macro friendly, not less. Most things are success near guaranteed, those that aren't are trash canned, plus no claim. What? HQ gathering items into crafting mats was a pain where rapid syn and hasty touch were needed, now that is not going to happen. Still trying to figure out how to do that.
3. LOL that rapid syn trait bumping the advancement to 500% but still keeping it a 50% chance of working. You know what this translates to? SE slapping you in the face or LOLing at you for actually using rapid syn instead of trash canning it.
4. Less bloat is wonderful, however the rapid syn + hasty touch thing is lemminged off the cliff (just go ahead and remove these skills you will see NOONE using them as they are).
*5. And no comfort zone :/
{im glad im not a low level crafter. I imagine crafting HQ for GC or rowen is a freakin nightmare with skill cp being the same and CP only getting good as your level goes up. I remember using that 50+ free stack skill for free +40 completion in an effort to get more CP from comfort zone repeated usages. well no more for that. did that until level 70. glad Im 80 havent done that in ShB. rip you low levels}
Continue reading...
Okay who thought any of this was good? Seriously?
1. No steady hand + No reclaim = Rapid Syn + Hasty Touch put in trash can. No way am I going to risk losing potentially HOURS of material gathering on a 50%-60% success rate with a ZERO chance of getting my mats back on a RNG slap across the face.
2. You guys made this MORE macro friendly, not less. Most things are success near guaranteed, those that aren't are trash canned, plus no claim. What? HQ gathering items into crafting mats was a pain where rapid syn and hasty touch were needed, now that is not going to happen. Still trying to figure out how to do that.
3. LOL that rapid syn trait bumping the advancement to 500% but still keeping it a 50% chance of working. You know what this translates to? SE slapping you in the face or LOLing at you for actually using rapid syn instead of trash canning it.
4. Less bloat is wonderful, however the rapid syn + hasty touch thing is lemminged off the cliff (just go ahead and remove these skills you will see NOONE using them as they are).
*5. And no comfort zone :/
{im glad im not a low level crafter. I imagine crafting HQ for GC or rowen is a freakin nightmare with skill cp being the same and CP only getting good as your level goes up. I remember using that 50+ free stack skill for free +40 completion in an effort to get more CP from comfort zone repeated usages. well no more for that. did that until level 70. glad Im 80 havent done that in ShB. rip you low levels}
Continue reading...