Crafter/Gathering EXP Nerf Is Too Strong

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I still do not understand why the nerf is so strong on the methods for crafting and gathering experience at levels 80 (for some things) and 90 (for everything).

1) Crafters get Trained Eye at level 80. I understand that this would allow for cheesing of collectables, which is something devs would want to prevent. BUT at level 88, collectables for level 80 and below are still awarding normal experience. Only once you hit level 90 does the experience drop to 1000 xp per item, and this is for all items from EW/level 90 and below. Level 90 crafts are *not* cheeseable at this point. I'm really frustrated and confused as to why this nerf happens at this point.

2) I can see this being applicable with the Society quests as well, but at level 80, the Dwarf quests also drop to 1000 xp per turn in. Quests which are from level 71-80 - again, this is not a range in which the Trained Eye skill will actually help in most of the cases! Why is this nerf implemented here? And so strongly?

3) Gatherers have the same problem, which really doesn't make sense because there is no skill that allows a gatherer to instantly max quality a collectable, like there is with crafters.

I can see scaling down the exp given for quests far below your level, but the keyword here is *far*. There's already a decreasing rate of return on lower level items due to the increase in exp needed to reach each subsequent level, but if you want to scale up that decrease, I can see the logic in that.

I do not see the logic in this punishment for hitting certain level milestones, and it's incredibly frustrating and dissuades players from doing things like the society quests. Once the dwarf quests dropped to a 1000 exp return per turn in, there's literally no point to finishing the questline anymore, at least not until I'm back at max level and just looking for stuff to do.

Please, re-evaluate this exp nerf and change it to something that's less punishing. There has to be some kind of middle ground here, and one that encourages players to participate in all the extra content that is available, such as the society quests.

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