Why is the countdown start sound effect linked with the BGM volume and not system sounds? while the 5,4,3,2,1,ENGAGE! is considered system sound? shouldn't it make more sense if both were in the system sounds? It always bothered me that while being part of the same concept, the countdown, both of these are treated differently, and if I need to hear the start of a countdown to have a sound cue, i need to have the BGM volume above what i'd be listening when in-game
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