This is purely a post for the numbers. Just make it a bit more tolerable. If all you do is make it so that the mission doesn't end until your final cast is done (similar how Patience works by staying in your Enhancements until you are done with your cast) I will be happy. But the fact that you prepare for a cast only to make it worthless by anything other than luck based on what bites is utterly infuriating.
I'm excited to see where Cosmic Exploration goes, because from a fantasy standpoint it is a very interesting concept. That being said, the gameplay loop is lonely and overly streamlined to the point where it feels like design laziness when compared to the Firmament. There is no interacting with others except for in chat, and you can't gather to supply crafters with materials so it's just crafting and just gathering... very boring unless something changes with future iterations. Even the mech ops aren't based on people working together. If anything you are working against people and it doesn't provide variety to the gathering and crafting grind. Perhaps ops could give a bit of benefit to your currently equipped class for class score or even some research points.
Continue reading...
I'm excited to see where Cosmic Exploration goes, because from a fantasy standpoint it is a very interesting concept. That being said, the gameplay loop is lonely and overly streamlined to the point where it feels like design laziness when compared to the Firmament. There is no interacting with others except for in chat, and you can't gather to supply crafters with materials so it's just crafting and just gathering... very boring unless something changes with future iterations. Even the mech ops aren't based on people working together. If anything you are working against people and it doesn't provide variety to the gathering and crafting grind. Perhaps ops could give a bit of benefit to your currently equipped class for class score or even some research points.
Continue reading...