Changes That War Need?

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Hello everyone here!

Dear Yoshida, the dev combat team and players reading this (very) long post,

I'm Jokersoal, war player since the end of HW and raider since SB. I started to raid since that expansion but really started to optimize my war since 4.2 and then cleared all extremes and savages but not an ultimate yet (it won't last for too long I hope!).

In this post I will try to describe as best as possible how tanks (espiacially war) are, damage/rotation/skill/interest wise, compared to each others. Then I'll propose what I think should be change on war to finally do a sort of conclusion of other thoughts I have. ( I won't really cover the other tanks, not the goal of the post and I'm not the best person to do that)

My post will be oriented towards high-level contents (extremes/savages, eventually ultimates) in general then I won't really talk about solo/casual contents so I apologize in advance! Last words before starting: some information/ideas in this post come from some posts on these forums and the balance discord so don't be surprised if you see similar ideas ( and big thanks to them) !

First, is one tank really bad in particular? Not really, tank balance has never been so good (personal pleasure took apart).
But there are some disappointments regarding war when you take personal pleasure into account:

-war and drk have both the lowest damage (difference is really small compared to gnb and pld but still) and their defensive kit doesn't really make up for that (I won't go into details since it's about how the healing system works in this game->another subject, cf the end of this post)

- I think tanks' damage are not high enough compared to healers' but mainly because of how the healing system works (once again, cf the end of this post)

- kill time has a too big impact on war's dps (hits like a wet noodle outside of Inner release): you can lose around 200 dps just because you killed the boss 20s before your next IR for example.

- regarding skill, we could say pld is low-skill floor, high-skill ceiling; gnb is low/medium-skill floor, medium-skill ceiling; drk is low-skill floor, low/medium-skill ceiling and war is low-skill floor, low-skill ceiling (the skill difference between the floor and the ceiling is explained by "what you have to do to optimize the job"). My opinion about it later.

Maybe I missed some ideas but the most important are here I assume.

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