maleficIV=potency increase because the dry 250 just aint holding up where whm has 300 pot on glare/ sch increased from 280 pot to 290 on broil 3.
Rescue= Remove this, instead of this being a emergency save a friend tool, way too many immature healers using this more of a troll/joke death spree.
esuna= either remove the mp use to 0(like protect) or seriously change it up to be aoe and cure multiple things. Only ff I know to see esuna so useless on 90% of content.
repose= I dont think I need to explain why this should be gone either.
aspected benefic(noct stance mode) remove mp use increase
cards= totally need reworks half of it becomes half useful, say a party of 2 melee dps and tank being melee , half cards are half useless.
play =restores 2% mana
sleeve draw=remove the mana restore and just put it back to the way the way it was hence why I suggest play to restore mana this is pretty much 10% back with draw and play used similar to sch aether flow, while the 8% on sleeve is nice its horrible cd is just nope, or least reduce sleeve draw cd to 90/60 seconds then and forget whatever was said before.
sure cast=some duration increase or the cool down reduction be nice.
collective uncon =potency increase back to 200 like it was in stormblood days 90% of the time regardless of sect I use, I pop it then move out the way to retain it wheel of fortune effect only where the other ability is gone when you move.
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Rescue= Remove this, instead of this being a emergency save a friend tool, way too many immature healers using this more of a troll/joke death spree.
esuna= either remove the mp use to 0(like protect) or seriously change it up to be aoe and cure multiple things. Only ff I know to see esuna so useless on 90% of content.
repose= I dont think I need to explain why this should be gone either.
aspected benefic(noct stance mode) remove mp use increase
cards= totally need reworks half of it becomes half useful, say a party of 2 melee dps and tank being melee , half cards are half useless.
play =restores 2% mana
sleeve draw=remove the mana restore and just put it back to the way the way it was hence why I suggest play to restore mana this is pretty much 10% back with draw and play used similar to sch aether flow, while the 8% on sleeve is nice its horrible cd is just nope, or least reduce sleeve draw cd to 90/60 seconds then and forget whatever was said before.
sure cast=some duration increase or the cool down reduction be nice.
collective uncon =potency increase back to 200 like it was in stormblood days 90% of the time regardless of sect I use, I pop it then move out the way to retain it wheel of fortune effect only where the other ability is gone when you move.
Continue reading...