As much as I like Insatiable given its dynamic with orchestra, the Dissidia Final Fantasy remix the developers decided to throw into the mid-boss GREATLY disrupts the flow of the dungeon.
Generally, I actually liked the re-use of the old mid-boss themes where applicable. Especially the ones that felt like you were having to overcome something huge to press forward(Qitana Ravel, Holminster Switch, Malikah's Well). As for dungeons such as Mt. Gulg, I feel like it would've been fine there to insert that theme given that you're pressing against the enemy's own base of operations.
For Il Mheg, what was there before made sense to me with mid-bosses. But when you hear the same, rawkus theme throughout every mid-boss? It gets old, really, really fast with how much finality that there is in Insatiable's theme because what Insatiable keeps saying is "At this, the world's end do we cast off tomorrow!" as in if you don't change the here and now, the world's going to end. It shouldn't feel that way throughout all of Shadowbringers.
I will at least give credit where it's due: Using the theme post-5.0 dungeons is actually feeling quite fine because we've dealt with the immediate threat, but now we're trying to save our friends too because they were drawn over by accident.
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Generally, I actually liked the re-use of the old mid-boss themes where applicable. Especially the ones that felt like you were having to overcome something huge to press forward(Qitana Ravel, Holminster Switch, Malikah's Well). As for dungeons such as Mt. Gulg, I feel like it would've been fine there to insert that theme given that you're pressing against the enemy's own base of operations.
For Il Mheg, what was there before made sense to me with mid-bosses. But when you hear the same, rawkus theme throughout every mid-boss? It gets old, really, really fast with how much finality that there is in Insatiable's theme because what Insatiable keeps saying is "At this, the world's end do we cast off tomorrow!" as in if you don't change the here and now, the world's going to end. It shouldn't feel that way throughout all of Shadowbringers.
I will at least give credit where it's due: Using the theme post-5.0 dungeons is actually feeling quite fine because we've dealt with the immediate threat, but now we're trying to save our friends too because they were drawn over by accident.
Continue reading...