@CB3 Do not do with new raid planner what you you did with raid recorder

RSS News

Syndicated News Service
@CB3 Please don't do with new raid planner what you you did with raid recorder, and so many other systems, and abandon them because people didn't use them as first released.

I think it has the potential to 'really' improve how fun and friendly your challenging game is.

However, when you release it, it's almost certainly going to suck at first, and people are not going to use it. . Not because you did a bad job, but because users really suck.
The community will not use it is there is 'anything' that they consider better for a given instance, and often just familiar is better.
But please don't abandon it there.
Listen to feedback.
Act fast.
Market your improvements.
Frankly I think the raid planner needs a task force for its early days. And by early days I mean first 12 months.
  • And I would 'strongly' recommend that people are able to edit raid planners out of
    instance.
  • The only requirement limitation should be you can't create/edit your own planner out of instance, if you've never 'seen' that arena in that configuration.
  • People 'will' need to be able to freestyle draw shapes on the arena like for Ex4's boom patterns.
  • It needs to be quite close to as limitless as the current raidplanner.github or it won't get used
  • Maybe even just go use an opensource draw library if you have to? Don't reinvent the wheel.
  • Store the planners on the client to they are without limit.
  • Make sure planner files can be shared and downloaded to other clients.
  • Make sure there is a validation if they are stored clientside, because modders be modders.
  • Make sure the planners can be viewed outside of game. (You could either host publish them under player's lodestones I think that would be cool. And/or just allow them to exported to Jpg)

i don't think it has to be like that, but I see those points as hazards to at least consider.

Continue reading...
 
Back
Top