Castrum Fluminis Is Way Too Difficult

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I know this will upset the hardcore video game players in the game but this fight is way too difficult, and is a huge gate in the MSQ. Have developers considered nerfing the fight? The instant death mechanic from the half moons is very unforgiving and is an extreme steep curve in difficulty compared to the other fights you've done. Shinryu and Yotsuyu are just such a sudden jump in difficulty that if your healers are both new to the game you'll be stuck in that fight for two hours. I hope the developers will nerf them (give 50% echo right away maybe?)

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