Hello.
I am sure this has been mentioned before. While the options we have are limiting, I understand and respect why the devs chose to design it this way. However, It is incredibly disruptive when players spam messages consecutively many, many times. Like "Push the Crystal!"10 times in a row. Could there be any preventative feature that can be put in the system? Something like a timeout that can be placed on a player if they send a certain amount of messages within a certain timeframe.
A lot of the time these are sent in a situation where the battle is intense and disruptive behavior like that, especially with the constant loud noises, is completely counterproductive to teamwork, and is very likely a significant contributing factor to why a team would lose. It's very panic inducing and unnecessarily noisy.
Thank you
Continue reading...
I am sure this has been mentioned before. While the options we have are limiting, I understand and respect why the devs chose to design it this way. However, It is incredibly disruptive when players spam messages consecutively many, many times. Like "Push the Crystal!"10 times in a row. Could there be any preventative feature that can be put in the system? Something like a timeout that can be placed on a player if they send a certain amount of messages within a certain timeframe.
A lot of the time these are sent in a situation where the battle is intense and disruptive behavior like that, especially with the constant loud noises, is completely counterproductive to teamwork, and is very likely a significant contributing factor to why a team would lose. It's very panic inducing and unnecessarily noisy.
Thank you
Continue reading...