Can Devs reconsider body checks in large raids seriously?

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A big problem up to 7.3 is being too catered to hardcore players - a big part is due to body checks. Body check punishes EVERYONE for someone else's mistakes, it's good for ultimate and savage, but

Look at chaotic alliance - 1 or 2 fails will wipe 24 players. It makes people very toxic - most toxic I've seen in my 6 years of play

Look at forked tower, supposedly midcore - misplacement can wipe the entire 48 people - it's not fun

The opposite (good) examples are bozja castrum, dalriada, delubrum, BA (excluding ozma). You fail a mechanic, you can die yourself and learn from it. Team won't get punished. It's fun.

This is what a midcore/casual content should be like. Yes, people can get carried, but what's the problem with that.

I think SE might be putting hardcore devs to design casual content. It's resulting in the mess in recent contents.

Please remove/reduce body checks in future midcore/casual contents, especially large raids. This will bring some hope back.

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