Bring difficulty back to job rotations, not just boss mechanics.

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It feels like the challenge has shifted away from the jobs themselves and into the boss fights. Many fights have become memory games: memorize the pattern, follow the cues, and you’ll be fine.

I think it would be much more engaging if:

Jobs themselves were challenging and meaningful to play, requiring real skill, resource management, and decision-making.

Boss mechanics were still interesting, but not the main source of difficulty.

Players could feel rewarded for mastering their rotation and reacting intelligently.

We need a balance tho. I dont think we want the job-design back from Heavensward.(That was maby a bit to hard and we dont need insane dps checks in Savage).

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