Brief Music Glitch At The Beginning Of Shadowbringers

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I have just reached Shadowbringers on an alt character, and noticed an error where a music track briefly played where it shouldn't have.

I don't remember this happening the first time, so perhaps it is related to the accepted bug affecting dungeon music.


Date of issue: 9 November 2019
Time of issue: about midnight
Frequency: untestable
World name: Unicorn
Character name@Home World name: Sylviel Terrechant @ Unicorn
Retainer name: n/a
NPC name: n/a
Monster name: n/a
Class/Level: 72 BRD
Party or solo: Solo
In-game time: unsure

Area and coordinates: Transferring from Syrcus Trench to story-instanced Lakeland area

Housing: n/a

Steps:

1. Playing first quest of Shadowbringers, "The Syrcus Trench"

2. Progress to the Trench instanced area and speak to Tataru to trigger cutscene 1 (as labeled in the Unending Journey)

3. The game sequentially plays Cutscene 1, Cutscene 2 then "seamlessly" transfers into an instanced version of Lakeland for the player to travel to their next objective.

As part of this transition, the same music from the end of Cutscene 2 continues into the instanced zone.

However, at the point where it transitions from cutscene to live gameplay, a different music track heard at the beginning of Cutscene 2 briefly plays over the intended music.


I tried to use New Game+ to see if it happened again on my main character, but was unable to access it because it seems to think I have a levequest in progress. But that is a separate bug report!



Connection Specs
Using iPad as a wireless hotspot

Model Number of the PlayStation®4 You Are Using
1TB standard PS4. (Not sure where to find the model number but I don't think it's relevant.)

Information About the Peripherals You Are Using
Standard controller, generic USB mouse and keyboard

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