I already got the morbol and got everything the blue mage have, from the release to update 1 it was 9 months, and since that update to today it passed 9 months again. So it's about time for a new update(maybe 5.35 or 5.4)
So i have here new ideas for blue mage content and if any one else have suggestions of content, please leave here your comment
1
Like blue mage pvp only, toad oil> swiftcast >j kick >self destruct would be one good strategy, and to counter that use swiftcast > diamondback or acorn bomb to make the enemy sleep, the only skill that we wouldn't be able to use it would be angel whisper, players could test all blue mage skills in that format like a new player using lv80 skills in pvp
2
Skill addition - melee stance - well with the upgrade to 70 and entering the stormblood we would be able to copy samurai and get more instant skill that arent primal only, because except for sardine there arent any good skills for a tank to push a dungeon,
so a set of new instant spells that have a short recast with aoe would be awesome, like 3 skills would be ok to start, by copying samurai it would be a combination of the first hit of the combo with the bar skills like first hit add a dot of 1 minute, second skill add area of attack, and third hit a really strong attack
And for healers the blue mage really needs a regen, its the only thing missing from him as healer, but as tank he needs a lot like rampart and shadow veil like skill, cactguard only works for off tank and it have a cast time, tanks need instant damage reduction and a spell to get enmity of all monsters instantly, dps could have one spell buffed damage if using aetherial mimicry dps
Another spell that would be good, but i know that programming it would take quite a while it's a skill to show enemys resistance to our spells during a dungeon or other content, like you use this spell and it reveal to you if it can be hit by missile or stun, or if it would full resist(libra should have been that spell due to it's ff xii usage)
3
LIMIT BREAK
we would hunt limit break like odin zantetsuken, ultima weapon spell ultima and bahamut skill megaflare for dps roles, as for healer mimic we would use the moogle chief skill that ress other players, as for tank i dont remember which enemy would use damage resistance so feel free to put a suggestion
4
Quality of life change
Using aetherial mimicry would actually change us to that role instead of faking, for example if i copy a tank then during a dungeon i would only receive tank mechanics instead of pure chaos(im talking to you brute justice)
Another quality of life would be the possibility to use the duty roulette if we have a full party for example 8 members to do trial roulette, blue mage would be able to play with other friends without any harm to random players
Continue reading...
So i have here new ideas for blue mage content and if any one else have suggestions of content, please leave here your comment
1
Like blue mage pvp only, toad oil> swiftcast >j kick >self destruct would be one good strategy, and to counter that use swiftcast > diamondback or acorn bomb to make the enemy sleep, the only skill that we wouldn't be able to use it would be angel whisper, players could test all blue mage skills in that format like a new player using lv80 skills in pvp
2
Skill addition - melee stance - well with the upgrade to 70 and entering the stormblood we would be able to copy samurai and get more instant skill that arent primal only, because except for sardine there arent any good skills for a tank to push a dungeon,
so a set of new instant spells that have a short recast with aoe would be awesome, like 3 skills would be ok to start, by copying samurai it would be a combination of the first hit of the combo with the bar skills like first hit add a dot of 1 minute, second skill add area of attack, and third hit a really strong attack
And for healers the blue mage really needs a regen, its the only thing missing from him as healer, but as tank he needs a lot like rampart and shadow veil like skill, cactguard only works for off tank and it have a cast time, tanks need instant damage reduction and a spell to get enmity of all monsters instantly, dps could have one spell buffed damage if using aetherial mimicry dps
Another spell that would be good, but i know that programming it would take quite a while it's a skill to show enemys resistance to our spells during a dungeon or other content, like you use this spell and it reveal to you if it can be hit by missile or stun, or if it would full resist(libra should have been that spell due to it's ff xii usage)
3
LIMIT BREAK
we would hunt limit break like odin zantetsuken, ultima weapon spell ultima and bahamut skill megaflare for dps roles, as for healer mimic we would use the moogle chief skill that ress other players, as for tank i dont remember which enemy would use damage resistance so feel free to put a suggestion
4
Quality of life change
Using aetherial mimicry would actually change us to that role instead of faking, for example if i copy a tank then during a dungeon i would only receive tank mechanics instead of pure chaos(im talking to you brute justice)
Another quality of life would be the possibility to use the duty roulette if we have a full party for example 8 members to do trial roulette, blue mage would be able to play with other friends without any harm to random players
Continue reading...