Recently i made a bug report on Treacherous Ground effect. In live letter, it was described as "More traps may spawn". What I and people in dd community understood it to be was possibility of multiple traps per room.
What we got instead is "100% 1 trap spawn per 1 room" instead of the usual about 80% chance.
This means that this effect basicly does not affect gameplay in any way, also removing a negative effect from the Votive Candelabras, the star mechanic of Pilgrim's Traverse, which was already leaning too hard into the positive pool.
The mentioned bug report i made on it was moved to "Working as intented" section.
I am very dissapointed in this.
Technicly what they said in live letter was not untrue, you are technicly getting ~1 more trap per floor on this effect, but it feels like a blatant lie.
Continue reading...
What we got instead is "100% 1 trap spawn per 1 room" instead of the usual about 80% chance.
This means that this effect basicly does not affect gameplay in any way, also removing a negative effect from the Votive Candelabras, the star mechanic of Pilgrim's Traverse, which was already leaning too hard into the positive pool.
The mentioned bug report i made on it was moved to "Working as intented" section.
I am very dissapointed in this.
Technicly what they said in live letter was not untrue, you are technicly getting ~1 more trap per floor on this effect, but it feels like a blatant lie.
Continue reading...