Battle Engagement-suggestion

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Okay So I suggest that the devs change their thought process on the battle completely, this isn't about how difficult or easy the fight is but how much of a sleep combat is. A debuff that increases how much damage you take feels like an easy-out lazy option to make people avoid things.

What I would do differently is create a combat that is engaging and encourages players to push themselves into growth more and more. Instead of speeding up the same old mechanics, and depending on a debuff to make players focus on the fight. Designing a combat with purely different ways of fighting is a great fix.

Some fight systems that could make combat more fun

1. The atom
Atom description: the Fight rotates three orbs in different areas of the area -proton-positively charged- neutron -neutron-neutral charge and electron-negative charged. How these work in the fight: these can work in the fight by allowing the boss to selectively power up his or her attack up to a certain number let's say for example 28. The party must gather that many total orbs however gathering more than 10 debuffs you make you do less damage, take more damage, and suffer a random debuff based on the number the boss charged up to.

2. The riddle system
The fight will randomly phase the boss out and lock every player into boxs-space etc each player will be given a different riddle that only they can see in the location. It's random because if you answer correctly you get a duty ability that can buff a party member, or steal a positive buff from the boss. If you answer 3 correctly you get a power attack (aka a lesser personal lb as a duty ability) answer incorrectly 3 times and you are transformed into an inferior creature for 2 minutes

3. The builder/farmer system this system is exactly as you may think.

The environment would either drop parts that can be used to make a weapon or defensive NPC, or even a healing bot that makes things easier on the party. the environment can also create weathered plants this system would be environmentally based if it rains these plants can be grown into aqua- plants these plants randomly cast water attacks against boss or heal the party with rain. If it is a thunder storm it adds an electric-charged plant that players can grow that would paralyze the boss making it randomly be stunned.


these are just some examples of random fight systems you could add to the game making every fight feel different and more engaging without doing the same old same old

edit:

My point being is we can have 100s of systems for fights making them enganging without making it same old same old or hard for people. We can create systems with anything really cooking, minions building, monsters we have to feed etc something as stupid as cooking a cheeseburger can be turned into a fight system creating different ways of fighting.

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