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Since the devs are no longer sharing details of adjustments, I'm still hoping for a few qol adjustments to AST next week.

- Please remove the detonation radius of Horoscope. An application radius is fine, as well as the need to apply a helios, but the whole point of the ability is displaced healing. It should detonate from any range or pop automatically once expired.

- Increase the range of Divination to 20y. This was really confusing to see this at 15y, since Royal Road AoE had a 20y radius for cards before.

- Make the MP cost of Noct A.Benefic and Diurnal A.Benefic consistent. Noct A.Benefic is a niche spell that is heavily overcosted and hardly used. When using Neutral Sect, Noct costs 900 MP and Diurnal costs 500 MP but both are doing the exact same thing.

- Please keep controller players in mind. This one isn't a qol request, and as a controller player I have adapted to the new card system. But this new system is very unfriendly to controller players. The previous system allowed the AST to deploy cards from their own model, rather than having to target others. This was a very fluid distribution system. As of now, things become very hectic for controller players with how much single targeting is required, especially during Sleeve Draw windows.

submitted by /u/Shellmetra
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