I wonder why celestial opposition give a same effect as asp helios?
Would it be better if we have the opposite effect like celestial intersection?
I mean D.AST have 3 party regen with all 100 potency while N.AST only have a very limited party regen (neutral sect).
Maybe we can change CO like this:
- D.AST: 200 heal + 100% shield (30 sec)
- N.AST: 200 heal + 75 regen (15 sec)
To balance the change, CU also can be change like this:
-D.AST: 100 regen (15 sec), no longer give dmg reduction
-N.AST: 10% dmg reduction (18 sec), no longer give regen
Maybe this will help N.AST to compete with SCH?
What do you think?
Continue reading...
Would it be better if we have the opposite effect like celestial intersection?
I mean D.AST have 3 party regen with all 100 potency while N.AST only have a very limited party regen (neutral sect).
Maybe we can change CO like this:
- D.AST: 200 heal + 100% shield (30 sec)
- N.AST: 200 heal + 75 regen (15 sec)
To balance the change, CU also can be change like this:
-D.AST: 100 regen (15 sec), no longer give dmg reduction
-N.AST: 10% dmg reduction (18 sec), no longer give regen
Maybe this will help N.AST to compete with SCH?
What do you think?
Continue reading...