Ast Cards 6.0 Rework

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Ok we all know that ast card system is too unfairly flat and busy and needs a rework, so here’s mine:

-play: Max three stacks
-draw: it auto draw the card every 30 secs and place it on play (during fights);

Cards:

-Bole/Balance: dps enhancing buff for 15 secs (bole for ranged/balance for melee)
-Arrow/ Ewer: speed enhancing buff for 25 secs (arrow for ranged/ ewer for melee)
-Spire/Spear: critical hit enhancing buff for 25 sec
(spire for ranged/spear for melee)

Gauge: Every card once played grants a Seal on the gauge

Bole/balance- sun seal
Arrow/Ewer- moon seal
Spire/Spear- star seal

Divination: grants enhancement for each seal to all party members, based on the seals collected when using the skill
3% with sun seal
5% with moon seal
5 % with star seal

This means:

-If u have 3 sun seals on gauge divination will grant
3% for each seals so 9% damage up for 25 sec to all
-if u have 1 seal of each divination will grant
3% of dps + 5% of speed + 5% of critical hit up for 25 secs to all
- if have 2 seals of moon and 1 seal of star divination will grant 10% of speed + 5% of critical hit up for 25 secs to all

Prioritise your divination choices based on the job combination of your party and mechanics, at the same time granting u always a dps gain.

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