Anti-kiting behavior?

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Every once and a while, while killing outside (not a dungeon), I notice that if I'm kiting, the beastie being attacked hits some hidden boundary, turns invincible and runs back towards its origin. This is infuriating!!! Often its a sliver from dying. So, what is the rationale here, I didn't think this game was anti-kiting. Sure I know you can move circularly or some such excuse, but its unnatural and should not happen this way IMHO!

D.

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