Hi all,
Here are my thoughts on the DRK Rework with regards to buffs and interaction between actions.
Note: i avoided going into potencies for the sake of not oversweating over this..
++ Rework of buffs:
Dark arts:
- Gained by executing Flood/Edge of Darkness/Shadow
- to avoid overstacking, Flood/Edge will have a CD of 5 Sec.
- Upgrade some weapons skills, effect ends upon use:
.(Single target) upgrades SoulEater to Power Slash: raw stronger damage attack without the hp heal
.(Aoe) upgrades Unleash to Tar Pit (a HW PVP WS): stronger damage aoe with a heal
Dark Side:
- Gained once blood weapon effect expires or TBN effect expires (regardless of the TBN shield breaking or not)
- Causes the next Edge/Flood to be executed without MP
"Shadowbringer" token:
- ShadowBringer attack has no CD now but requires 2 stacks of this token, instead of the 2 charges which is spent every 2 minutes
- A Token is gained after every execution of Blood Spiller, Quietus or the Delerium combo actions.
Note: Similar to SAM Shoha, but with 2 stacks required.
++ Changes to Mitigation and sustainability:
TBN:
- Grants a HoT once the shield breaks
Abyssal Drain:
- Has 2 charges on a 1 min. CD
- No longer shares a CD with CnS
- Grant a single base heal, additionally grants smaller heals per targets affected.
Oblation:
- In addition to the damage reduction, increases the Healing recieved by 10%
Dark Mind:
- Reduce all damage by 15%
- Reflects some of the magic damage recieved back to target (similar to vengeance damage reply)
Dark Missionary:
- In addition to the party Mitigation, grants a "Bloodbath-ish" effect to party
++ Other changes:
- CnS now has a 30 sec. CD instead of 1 Min.
- Salted Earth has a 1 min. CD instead of 90 Sec.
- MP cost of relevant DRK actions is reduced from 3000 to 2500
- Increase MP gain from actions with MP drain
Would like to hear your thoughts, thank you.
Continue reading...
Here are my thoughts on the DRK Rework with regards to buffs and interaction between actions.
Note: i avoided going into potencies for the sake of not oversweating over this..
++ Rework of buffs:
Dark arts:
- Gained by executing Flood/Edge of Darkness/Shadow
- to avoid overstacking, Flood/Edge will have a CD of 5 Sec.
- Upgrade some weapons skills, effect ends upon use:
.(Single target) upgrades SoulEater to Power Slash: raw stronger damage attack without the hp heal
.(Aoe) upgrades Unleash to Tar Pit (a HW PVP WS): stronger damage aoe with a heal
Dark Side:
- Gained once blood weapon effect expires or TBN effect expires (regardless of the TBN shield breaking or not)
- Causes the next Edge/Flood to be executed without MP
"Shadowbringer" token:
- ShadowBringer attack has no CD now but requires 2 stacks of this token, instead of the 2 charges which is spent every 2 minutes
- A Token is gained after every execution of Blood Spiller, Quietus or the Delerium combo actions.
Note: Similar to SAM Shoha, but with 2 stacks required.
++ Changes to Mitigation and sustainability:
TBN:
- Grants a HoT once the shield breaks
Abyssal Drain:
- Has 2 charges on a 1 min. CD
- No longer shares a CD with CnS
- Grant a single base heal, additionally grants smaller heals per targets affected.
Oblation:
- In addition to the damage reduction, increases the Healing recieved by 10%
Dark Mind:
- Reduce all damage by 15%
- Reflects some of the magic damage recieved back to target (similar to vengeance damage reply)
Dark Missionary:
- In addition to the party Mitigation, grants a "Bloodbath-ish" effect to party
++ Other changes:
- CnS now has a 30 sec. CD instead of 1 Min.
- Salted Earth has a 1 min. CD instead of 90 Sec.
- MP cost of relevant DRK actions is reduced from 3000 to 2500
- Increase MP gain from actions with MP drain
Would like to hear your thoughts, thank you.
Continue reading...