Another Dark Knight Rework thread: Buffs and action interactions

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Hi all,

Here are my thoughts on the DRK Rework with regards to buffs and interaction between actions.

Note: i avoided going into potencies for the sake of not oversweating over this..

++ Rework of buffs:

Dark arts:
- Gained by executing Flood/Edge of Darkness/Shadow
- to avoid overstacking, Flood/Edge will have a CD of 5 Sec.
- Upgrade some weapons skills, effect ends upon use:
.(Single target) upgrades SoulEater to Power Slash: raw stronger damage attack without the hp heal
.(Aoe) upgrades Unleash to Tar Pit (a HW PVP WS): stronger damage aoe with a heal

Dark Side:
- Gained once blood weapon effect expires or TBN effect expires (regardless of the TBN shield breaking or not)
- Causes the next Edge/Flood to be executed without MP

"Shadowbringer" token:
- ShadowBringer attack has no CD now but requires 2 stacks of this token, instead of the 2 charges which is spent every 2 minutes
- A Token is gained after every execution of Blood Spiller, Quietus or the Delerium combo actions.
Note: Similar to SAM Shoha, but with 2 stacks required.


++ Changes to Mitigation and sustainability:

TBN:
- Grants a HoT once the shield breaks

Abyssal Drain:
- Has 2 charges on a 1 min. CD
- No longer shares a CD with CnS
- Grant a single base heal, additionally grants smaller heals per targets affected.

Oblation:
- In addition to the damage reduction, increases the Healing recieved by 10%

Dark Mind:
- Reduce all damage by 15%
- Reflects some of the magic damage recieved back to target (similar to vengeance damage reply)

Dark Missionary:
- In addition to the party Mitigation, grants a "Bloodbath-ish" effect to party

++ Other changes:
- CnS now has a 30 sec. CD instead of 1 Min.
- Salted Earth has a 1 min. CD instead of 90 Sec.
- MP cost of relevant DRK actions is reduced from 3000 to 2500
- Increase MP gain from actions with MP drain

Would like to hear your thoughts, thank you.

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