i know 5.2 is coming soon and we probably wont get any answer to the different healer issues but i will still write my idea to try and fix healer gameplay until 6.0
WHM:
1. return aero 3 so that white mage can have aoe dot skill.
2. give white mage a single target damage/healing skill like assize to help break white mage glare spam, i thought maybe take eureka spell banish and give it a smaller cast time, bit weaker potency and add it a different secondary effect like give allies near the target a short regen like 6-9s.
SCH:
1.give him miasma and bane back(doesn't have to be his previous miasma and it could also be identical to summoner)
2.add to broil and art of war secondary effects based on the dots the target has:
AOW will apply 1-2 stun based on how many dots the target have.
broil will have higher damage if bio and/or miasma are on the target(like the previous ruin effect on 5.0).
AST:
1.give AST cards secondary effect based on the astral/umbral theme.
umbral cards will give AST mp back maybe 5% like whm has and astral will increase his healing potency maybe by 5-10% for his next healing spell.
2.give gravity or celestial opposition 1-2s stun.
this idea isn't for to answer all the issues we have in our healers or offer the best gameplay but to help apply easy to make changes that will try to help healers until the next rework which probably happen at 6.0.
Continue reading...
WHM:
1. return aero 3 so that white mage can have aoe dot skill.
2. give white mage a single target damage/healing skill like assize to help break white mage glare spam, i thought maybe take eureka spell banish and give it a smaller cast time, bit weaker potency and add it a different secondary effect like give allies near the target a short regen like 6-9s.
SCH:
1.give him miasma and bane back(doesn't have to be his previous miasma and it could also be identical to summoner)
2.add to broil and art of war secondary effects based on the dots the target has:
AOW will apply 1-2 stun based on how many dots the target have.
broil will have higher damage if bio and/or miasma are on the target(like the previous ruin effect on 5.0).
AST:
1.give AST cards secondary effect based on the astral/umbral theme.
umbral cards will give AST mp back maybe 5% like whm has and astral will increase his healing potency maybe by 5-10% for his next healing spell.
2.give gravity or celestial opposition 1-2s stun.
this idea isn't for to answer all the issues we have in our healers or offer the best gameplay but to help apply easy to make changes that will try to help healers until the next rework which probably happen at 6.0.
Continue reading...