Amaurot Changes?

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I was very disappointed to see Amaurot in the Expert Roulette, but whatever I can deal if it pops up and with the new MSQ dungeon I didn't think it'd really come up all that often. Today is the first day that I've gotten it on the roulette... and wow was it messed up!

Now I know it's ilevel synced and thus can take a while, which is why I don't like doing it and was hoping it would be off expert, BUT I know how long it took to do before the patch which wasn't TOO bad so whatever. I was so wrong. It takes roughly twice as long to AoE packs down now and don't even try to pull multiple packs anymore. That's a recipe for a wipe apparently.

The first two bosses take longer to down as well. The first boss mechanics seem to be completely out of whack as the meteors (the little AoE ones) never stopped during any phase of the fight, the second boss needed an LB to finish off before the Burst happened and the third boss... well let's just say that the tank survived the last Apokalypsis and barely managed to down him from 3% to 0%.

I have never had this many issues in this dungeon, even on my first blind play-through of it. Anyone else noticing that it's off at all?

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