Am I a crazy person, or is the point of roulettes NOT to give daily XP to experienced players?

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I constantly hear people whining about how long their roulettes take because of people just not knowing stuff. But like... isn't the point of those roulettes to give new players a hand in making it through the earlier dungeons, to give them teammates to help and interact and get used to everything? Isn't the XP just an incentive for us to basically help them out and be patient?

Shouldn't you expect new player behavior? Isn't that why they incentivize us? Shouldn't you expect to need to communicate and help and teach?

If someone's not receptive to what you're saying, that's different. but saying "pull wall to wall or Imma throw a fit" to newer players just seems moronic and self important. They're not here to give you XP, you're there for them, that's what the purpose of the queue is. Correct me as necessary.

EDIT: to clarify, I used the phrase "new player" and not "sprout" intentionally. I'm specifically talking about like, sub level 40 content. I'm coming back from a break, just beat endwalker and I still have my sprout. I know that sprouts are not always new players, and I have no idea where all of these commenters found the word sprout in my post.

EDIT 2: Thank you for everyone who has corrected me in constructive ways, I was not aware that my experience was a bit of an outlier, and I did not consider tomestones as a thing that a lot of players need for other content. Like I said I'm a returning player and am still getting back into things. I was genuine with my question marks, I really was not certain on the community consensus and that's why I was asking. Seriously and humbly, thank you for helping me learn about the general vibe on this stuff. I'm glad what I encountered is an outlier.

submitted by /u/LuxrayLucien
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