Updates to Altitude have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Added Plane Skins:
<ul style="padding-bottom: 0px; margin-bottom: 0px;" > Fixed visual artifacts (font, UI lines) for widescreen resolutions, native resolution should look good on all displays now
Plane balls can no longer teleport through the goal when fired point-blank
Server list now retains current selection while updating
Server list no longer shows "maxPlayers
Added Plane Skins:
- View all skins under Hangar Deck -> Community Points
- Added shark skins for all planes
- Added zebra skins for all planes
- Added 10 new 1-life deathmatch maps (thanks Maimer)
- Updated 1dm_clocktower (thanks pig_bomb)
- Refined ball collision bounds for more predictable bounces off terrain
- Increased elasticity of ball collisions (less speed lost when bouncing off surfaces)
- Decreased drag on ball (less speed lost while ball sails through open air)
- Miranda must now wait 0.7 seconds after releasing the ball before warping (Realism note: warp core jury-rigged to provide blast for ball ejection, takes a moment to reconfigure)
- Larger planes now shoot the ball significantly faster (previously, all planes ejected with velocity = 13.5)
- Bomber: 18.5
- Explodet: 18.5
- Miranda: 16.8
- Biplane: 16.5
- Loopy: 14.5
- Larger planes now retain more speed while carrying ball, smaller planes significantly slowed by extra weight (all planes still lose 50% afterburner effectivness while carrying ball)
- Explodet: 94% (up from 87%)
- Bomber: 94% (up from 87%)
- Miranda: 88% (up from 86%)
- Biplane: 86% (up from 85%)
- Loopy: 79% (down from 82%)
- Ace Instincts: now reduces XP required to gain a bar from 10 to 8 in addition to increasing per bar bonuses to speed/turn/regen/damage by 50%
- Miranda's Reverse ability now temporarily disables Repair Drone just like afterburning
- Miranda's Time Anchor cooldown is increased by 42% when carrying the Big Bomb or Ball
- Miranda Charge Shot:
- improved collision bounds for more predictable bounces off terrain
- can no longer hit the same plane twice with a single shot
- each bounce now reduces the total damage by 25% (up from 20%)
- Miranda Laser:
- increased total damage by 4% (260 -> 270)
- increased length by 1% (273 -> 276)
- increased duration by 1% (.8045 -> .812)
- Explodet (all forms):
- Explodet Remote Mine:
- no longer collides with planes, complete control of detonation just like rockets
- increased cooldown (0.35 -> 0.66)
- increased minimum release->detonation time (0.15 -> 0.30)
- reduced blast radius by 4%
- increased ejection speed by 18%
- increased damage by 3%
- increased knockback by 3%
- increased maximum lifetime (6.8 -> 8.8 seconds)
- Options -> Graphics now remembers independent resolution preferences for fullscreen and windowed mode (new defaults: fullscreen at native/desktop resolution, F3 toggles to 1024x768 windowed)
- Additional display options available under Options -> Gameplay:
- Show Plane Skins
- Show Ping/FPS in bottom left
- Show Exp Log (Killed A for 10 xp, Assist on B for 4xp, etc) in bottom middle
- Show Kill Popups in bottom right
- Change chat opacity (for better visibility of left side of screen, hit enter to view chat at full opacity)
- Improved UPnP compatibility on many routers
- Improved network compatibility for players with unstable, multi-IP network connections (bindIp="AUTO")
- Improved server list retrieval to avoid a rare issue that could cause disconnections on some routers
- Re-skinned menu UI
- Added "Assists" and "Current Map" information to scoreboard
- Added "Server Event" info boxes for major events (ex: successful bomb drop in TBD, includes percent damage inflicted)
- Added graphical "You killed" and "Killed by" notifications
- Added "Team Eliminated" messages to 1-life game modes
- Reworked Respawn UI for better clarity and full-screen spectating
- Reworked Award Screen for better clarity and additional info (Team MVPs, top 3 in FFA)
- Added "disable controller support" option to Options -> Controls
- Move up/down/left/right using the Axis and POV directional pad
- Click buttons by pressing FirePrimary/FireSecondary/UsePowerup
- Change window focus (e.g. between ServerList and MainMenu) by pressing ChangePlane/ChangeTeam
- Tab cycle component focus by pressing Scoreboard
- Cancel by pressing Escape
- Added infractions to kick command (a player gains an infraction each time he is kicked from a server, each infraction expires after 24 hours)
- Kick times now scale with infractions (2 min, 10 min, 30 min, 60 min, 120 min) to prevent problematic players from continuously rejoining
<ul style="padding-bottom: 0px; margin-bottom: 0px;" > Fixed visual artifacts (font, UI lines) for widescreen resolutions, native resolution should look good on all displays now
Plane balls can no longer teleport through the goal when fired point-blank
Server list now retains current selection while updating
Server list no longer shows "maxPlayers