Allow Blue Mage into PvP and Deep Dungeons (with restrictions)

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I wouldn't mind having a structured, cookie-cutter skill set for PvP if it allows them to play with the other PvP jobs (along with any future limited jobs). It would also allow for a lot of creativity in Blue Mage's spell set for PvP. Other jobs have no problem having skills they learn much later in their level 30 PvP sets, so Blue Mage shouldn't have a problem using yet-unlearned spells in PvP.

For Deep Dungeons, lock all normal Deep Dungeon achievements like clearing solo and clearing with a fixed party from Blue Mage groups. Lock Blue Mage to solo or fixed party with other Blue Mages (no matched party) and add achievements specifically for Blue Mage like solo Blue Mage clear and full fixed party clears. I'm not going to suggest that's easy to implement or not, but it would add more content for Blue Mage to participate in. Palace of the Dead and Heaven-on-High are old enough that adding Blue Mage wouldn't harm the experience, rather it could breathe new life into them.

P.S. Blue Mage relics as time sinks! ARR/HW relics would be more than enough, since SB and ShB are in zones not available to Blue Mage.

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